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DOOM95

   (2165 reviews)
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About This File

DOOM95.EXE will work with any DOOM or DOOM2 main wadfile.

With DOOM95, you no longer need to keep your main wads in seperate directories. Copy all main wad files (DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD, TNT.WAD, etc) to the DOOM95 directory and launch DOOM95. To play, choose the appropriate wad file from the launcher and then start the game.

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Guest

Unknown date

  
good gamess

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Guest

Unknown date

  
This is the port that I use for all my dooming. The only time I don't use it is when the wad requires a more powerful port, like Zdoom. For me, it's the instant level select that sells it for me over vannila Doom. Plus, there's no jury rigging required for advanced computers (although i've heard of Vista having problems with it). All and all, a solid port.

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Guest

Unknown date

  
Still one of the best ports of Doom out there.

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Guest

Unknown date

  
pretty dam good

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Guest

Unknown date

  
Estlib says: I woted 2 stars because i dont care what others say about ports and how bad they are. doom 1 was and always will be the greatest in doom series, it ewen beats doom 3!! :D

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Unknown date

  
Nearly obsolete nowadays, because there are many alternatives and because it was made for Windows 9x but can have issues in more modern releases of Microsoft's monstrosities. (Even id Software reverted to Doom on DOSBox for the recent Steam release.) Regardless, in its native environment it is relatively stable and rather faithful to the DOS version. Plus let's not forget this package includes Knee Deep in the Dead, and not just the Doom95 engine. [4/5] ~Chain Mail (11/2007)

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Unknown date

  
I disagree with most people. While Doom95 offers a vanilla styled gameplay, it's full of bugs and crashes. I don't recommend this. Instead, I recommend Chocolate Doom. It's the true ultimate alternative to playing original Doom in it's vanilla state! Maybe some of you (like me) have Collector's Edition which (unfortunately) comes with this executable instead of old DOS exes. Don't worry, as I said, get Chocolate Doom! I give 1 star for Doom95 for reasons above. -Doomer95

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Doomkid

Unknown date

  
I started playing PWADS with this and I've been hooked on DooM even more ever since. The sound effects are a slightly lower pitch, but despite it's flaws it's very accurate to DOS Doom/Doom2. ..Nowadays, Just use Zdoom, Zandronum or Zdaemon.

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Guest

Unknown date

  
I love this game

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Guest

Unknown date

  
^^^wrong! Chocolate Doom is the best vanilla source port! Doom95 sucks because is full of bugs. I have Collector's Edition and Doom95 came with the IWADS instead of old DOS executable files. But don't worry, you can download Chocolate Doom if you want to experience the good old days of playing Doom! I give this source port 3/5.

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Guest

Unknown date

  
The game is classical with all the blood you need

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Guest

Unknown date

  
great game

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Guest

Unknown date

  
godly game, shit port **

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YukiTakashi

Unknown date

  
NICE! Though I do have a disc that came with that. Can't beat the classics now can ya?

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Guest

Unknown date

  
this is the greatest doom tha id games has ever made. i love it. it deserves more than 5 stars. *****

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Guest

Unknown date

  
I remember playing this as part of a Windows 95 Game Demo disc that came with our old computer. Boy, has it been so long? This was the way I played it well into my teens, when I discovered other sourceports. But yeah, if you want the Dos experience, get Chocolate Doom. 5/5 for pure nostalgia.

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Unknown date

  
This is identical to what you get if you buy The Doom Collectors Edition (minus the PWADs). And how can you knock "pure" Doom? I played many, many Doom games with this before discovering ports and I still play it sometimes like this. If you ever want to play Doom the "original, old-fashioned way", this is a great way to do it. --WinstonSmith6079

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Guest

Unknown date

  
One of my favorite games of all time!

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Guest

Unknown date

  
This has to be the ultimate alternative to a pure doom experience with no added features except for the higher screen resolution support. It also doesn't crash when you get visplane overflows and runs fine under windows, of course. Plus it's a doom.exe and doom2.exe both in one. The only setbacks with Doom95 are you cant use dehacked with it, and there is a bug with demo recording (which can be fixed with the demo fix).

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Guest

Unknown date

  
love the first doom

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Guest

Unknown date

  
This game is a classic. I remember playing back in the DOS days where consoles were starting to get more and more advanced. But the graphics on this game always made things a winner and a PC is all you need (its your own console) to enjoy a classic gem like this!

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Guest

Unknown date

  
My favourite port. And thanks for beetlejoose for the mouse compatibility fix patch it still works great!

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Guest

Unknown date

  
The best way to play doom if you're broke: legally!

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Guest

Unknown date

  
very good game... i love it

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Guest

Unknown date

  
Very good game.

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  • File Reviews

    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
    • By MTrop · Posted
      If you want something quick, fun, challenging, and a little nostalgic, play this.   Good job, Jimmy.  
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