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DOOM95

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About This File

DOOM95.EXE will work with any DOOM or DOOM2 main wadfile.

With DOOM95, you no longer need to keep your main wads in seperate directories. Copy all main wad files (DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD, TNT.WAD, etc) to the DOOM95 directory and launch DOOM95. To play, choose the appropriate wad file from the launcher and then start the game.
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Guest

Unknown date

  
Five stars, because by reverse engineering this, entryway was able to emulate the behavior of the DOS exes more closely.

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Guest

Unknown date

  
Vanilla doom for windows, 'nuff said. Too bad that it brings some good things (extra resolution support, demo compatibility, slightly improved engine limits) at the expense of others (no direct FM music support, can't use DEHACKED, choppier frame rate than vanilla doom in any resolution). 4/5

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Guest

Unknown date

  
BEST GAME EVAR MADE!

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Guest

Unknown date

  
Where are the other 94 doom games? lol jk! xD pretty cool

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Guest

Unknown date

  
Shut up RFNage1. You mac fan-boy loser. This port is excellent. In fact, it would be good if the mouse worked in Windows 2000, and higher.

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Guest

Unknown date

  
doom95 is good game

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Guest

Unknown date

  
I don't care what anyone says, this was what I started with so to me it means a lot, and without it I wouldn't know about the other source ports. Even on it's own it's an excellent alternative to Doom.exe if you don't mind down-pitched sounds or the slight horizontal screen stretching.

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Guest

Unknown date

  
i never liked this source-port! it has lots of bugs!!! and i mean BIG FUCKING BUGS! get zdoom instead or move on...

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Guest

Unknown date

  
I used it for a while only because it came with my copy of Final Doom, but I prefered the DOS executables anyway (under pure DOS 6.2, of course!). The extra resolution is surely a plus, as is the compatibility with vanilla Doom demos, but for some reason the frame rate appears choppier than it should :-S Also, it screws up MIDI music for some reason, especially on exit.

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Guest

Unknown date

  
this is the best game ever, i was looking for this game for a whileee.. yhanks uu

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Guest

Unknown date

  
It was revolutionnary and should be rated 5 stars, because it belongs to the legend of Doom!!! - Jive

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Guest

Unknown date

  
The latest Chocolate Doom versions have rendered Doom95 obsolete. Choco is now the best "pure" Doom port, and suffers from none of the extra bugs/quirks present in Doom95. Choco also runs well on a large variety of modern operating systems.

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Guest

Unknown date

  
I voted one star. Why? Simply because I find that porting good old 100% stable DOS apps and games to WinDoZe 9xxxxx sickening. Other than the visplane overflow fix and the ability to play DOOM within a native WinBlows 9x application, nothing beats good old DOS DOOM v1.9, hands down -:) Just my politically incorrect and (I'm sure) unpopular two cents :wink: - RFNagel

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Guest

Unknown date

  
this is varry good

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Guest

Unknown date

  
Chocolate Doom > Doom95

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Guest

Unknown date

  
thank you!

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Guest

Unknown date

  
We all started here, unfortunately we wish to forget it. My USB mouse doesn't support it on XP so that just kills playability and my comp isn't fast enough for DOSBox. I also remember the pain it was on my 98 to try and load multiple PWADs and/or .DEHs. Nowadays a port solves all that. 3 for the nostalgic feel that will never be brought back even in Chocolate Doom, -2 for the horrid native support and crashing from map30 on Doom2.

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Guest

Unknown date

  
pretty dam good

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Guest

Unknown date

  
Never saw the point. The DOS executables run alright under windows9x.

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Guest

Unknown date

  
This is the port I used ever since my dad introduced me to doom when I was five, up until a few years ago when I found zdoom.

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Guest

Unknown date

  
doom95 is the best

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Guest

Unknown date

  
doom is the best freaking game ever

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Guest

Unknown date

  
Nice. That is all.

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Guest

Unknown date

  
I love this game its awesome on the best FPS games ever.

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Dragonsbrethren

Unknown date

  
For many players, *this* is the vanilla executable. It may have some new bugs, but I can't rate it anything but legendary. At the same time, there's really no reason to use this port when vanilla compatible alternatives exist that do everything it does better. Outside of nostalgia, of course.

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  • File Reviews

    • By Summer Deep · Posted
      A 1994 map with some of the limitations you might expect, but overall this is well thought out and executed. It's also a very good challenge, certainly on the UV setting. It's actually for E1M1, as another review points out.   There's a Doom 2 conversion of this on the Demon Gate CD compilation, and maybe others.   A bit better than the bare 4 stars. Around 8.5+ out of 10.
    • By GuyNamedErick · Posted
      I was surprised to see that this was a WAD made in 1994, it doesn't have many of the mistakes you would find in other WADs, it's fairly nonlinear but never to the point of being a bad maze, and it's a fun short map all around. While there might be a bit more ammo than you'll really need, the WAD is solid for 1994 and might even be fun for deathmatch, maybe. Overall, a 1994 WAD worth playing!
    • By TheV1perK1ller · Posted
      I had a lot of fun with this. I absolutely love the Doom 3 textures being put to use, too. Excellent atmosphere, and probably one of the more 'fitting' uses of RSKY1 I've seen in quite some time. This level strongly encourages the player to thoroughly explore for secrets, otherwise your ammo count would always end up getting tight.   I would have given this 5 stars, had it not been for two things:   1) As mentioned before, ammo was particularly short towards the beginning. When I first played this I struggled with trying to conserve my Shotgun shells - having a Chaingun instead of having to resort to the Pistol might've been an improvement, although this didn't really bother me too much in all honesty.   2) Towards the end, I had an issue where picking up the yellow keycard made three nearby Imps atop of the cliff-faces unkillable. Not exactly sure what happened here, just make sure to kill them before collecting the key if you wish for a 100% kill rate.   Other than that, this was excellently done. Good job, Romulus!  :D    
    • By kfpopeye · Posted
      Felt so much like the original Wolfenstein and Spear of Destiny. Used just the right balance of new Gzdoom features and old style Wolfenstein play! Excellent.
    • By YouAreTheDemons · Posted
      Barely playable. You're given bare armaments, and have to contend with using a shotgun against Hellknights and Revenants until you drop down a hole, get stuck in a maze of tunnels filled with enemies, and then find yourself in an outdoor area, still unarmed, but surrounded by enemies. Honestly, I think Sisyphus has it easier.
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