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DOOM95

   (2165 reviews)
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About This File

DOOM95.EXE will work with any DOOM or DOOM2 main wadfile.

With DOOM95, you no longer need to keep your main wads in seperate directories. Copy all main wad files (DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD, TNT.WAD, etc) to the DOOM95 directory and launch DOOM95. To play, choose the appropriate wad file from the launcher and then start the game.

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Unknown date

  
5 stars! works perfect on windows 7, now thats amazing

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Unknown date

  
Five stars, because by reverse engineering this, entryway was able to emulate the behavior of the DOS exes more closely.

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Unknown date

  
Vanilla doom for windows, 'nuff said. Too bad that it brings some good things (extra resolution support, demo compatibility, slightly improved engine limits) at the expense of others (no direct FM music support, can't use DEHACKED, choppier frame rate than vanilla doom in any resolution). 4/5

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Unknown date

  
BEST GAME EVAR MADE!

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Unknown date

  
Where are the other 94 doom games? lol jk! xD pretty cool

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Unknown date

  
Shut up RFNage1. You mac fan-boy loser. This port is excellent. In fact, it would be good if the mouse worked in Windows 2000, and higher.

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Unknown date

  
doom95 is good game

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Unknown date

  
I don't care what anyone says, this was what I started with so to me it means a lot, and without it I wouldn't know about the other source ports. Even on it's own it's an excellent alternative to Doom.exe if you don't mind down-pitched sounds or the slight horizontal screen stretching.

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Unknown date

  
i never liked this source-port! it has lots of bugs!!! and i mean BIG FUCKING BUGS! get zdoom instead or move on...

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Unknown date

  
I used it for a while only because it came with my copy of Final Doom, but I prefered the DOS executables anyway (under pure DOS 6.2, of course!). The extra resolution is surely a plus, as is the compatibility with vanilla Doom demos, but for some reason the frame rate appears choppier than it should :-S Also, it screws up MIDI music for some reason, especially on exit.

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Unknown date

  
this is the best game ever, i was looking for this game for a whileee.. yhanks uu

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Unknown date

  
It was revolutionnary and should be rated 5 stars, because it belongs to the legend of Doom!!! - Jive

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Unknown date

  
The latest Chocolate Doom versions have rendered Doom95 obsolete. Choco is now the best "pure" Doom port, and suffers from none of the extra bugs/quirks present in Doom95. Choco also runs well on a large variety of modern operating systems.

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Unknown date

  
I voted one star. Why? Simply because I find that porting good old 100% stable DOS apps and games to WinDoZe 9xxxxx sickening. Other than the visplane overflow fix and the ability to play DOOM within a native WinBlows 9x application, nothing beats good old DOS DOOM v1.9, hands down -:) Just my politically incorrect and (I'm sure) unpopular two cents :wink: - RFNagel

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Unknown date

  
this is varry good

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Unknown date

  
Chocolate Doom > Doom95

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Unknown date

  
thank you!

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Unknown date

  
We all started here, unfortunately we wish to forget it. My USB mouse doesn't support it on XP so that just kills playability and my comp isn't fast enough for DOSBox. I also remember the pain it was on my 98 to try and load multiple PWADs and/or .DEHs. Nowadays a port solves all that. 3 for the nostalgic feel that will never be brought back even in Chocolate Doom, -2 for the horrid native support and crashing from map30 on Doom2.

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Unknown date

  
pretty dam good

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Unknown date

  
Never saw the point. The DOS executables run alright under windows9x.

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Unknown date

  
This is the port I used ever since my dad introduced me to doom when I was five, up until a few years ago when I found zdoom.

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Unknown date

  
doom95 is the best

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Unknown date

  
doom is the best freaking game ever

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Unknown date

  
Nice. That is all.

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Unknown date

  
I love this game its awesome on the best FPS games ever.

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  • File Reviews

    • By Memfis · Posted
      Way too many demons, cacodemons, and barons to kill, I got bored quickly. The design is clean and pleasant though, a little unusual even.
    • By Gaia74 · Posted
      Even though I do not like the idea of aliens being the doom demons, I love this wad, is beatiful because uses the things I love, the space bases and exploration of the universe   the second and third episode, they are really masterpieces because you see the amount of work of the creator and you really see his dedication   also some maps are ruins something that really valued since I am a lover of history so it was fascinating   Although I got stuck on some maps since the switches were too hidden, I managed to get through   I think the only thing I find bad is that their palette destroys a few mods, but if you do not care about the colors, then this is a wad that I recommend!   and also the end, it's something that really, you say what?   but they are details and if you like the pretty and funny maps I recommend it   5/5 Gaia74
    • By Paul977 · Posted
      Very good tech-base and, later on, cave/temple and again tech visuals, made in a classic polished style. Tough level on UV, particularly the initial stage until you reach the big room holding the rocket launcher. From there health and ammo are more abundant, so the difficulty decrease, but later on there are surprises encounters that can catch you out of guard very easly, including the really interesting ending area.
    • By galileo31dos01 · Posted
      Done with these settings: - GLBoom+ 2.5.1.4. complevel 9.
      - Ultra-Violence.
      - Continuous combined with pistol start mindset. Pistol starts in maps 05, 10, 11.
      - Saves every 5-10 minutes or so.   A partially cool map collection from various people. It revolves around the same old story about a newer demon invasion, in this case they corrupted an underground base and spread all around the territory, turning every nook into hell. The maps sort of follow that narrative through the visual design, that at least from the second map and beyond, since the first level is simply an introduction. There are plenty of hellish neat-looking techbases to explore either on surface or underground, including one level in a Quake style with dark rusted metal textures. In combination, some maps present an Inferno-ish look with marble/red/rocky structures and lots of flesh to step on. I dig the latest two in particular, with exclusively clean visuals and great usage of fireblu for portals. The deep blue sky fits in about every single map, giving each an extra touch of spookiness. Well, and a subtle TNT vibe, or maybe that was because of some of the music selections. I really liked the midis in map 10 and 11, too bad there is no information in the text file about them.    As far as authors styles, it's a varied compilation ranging from traditional easygoing combat to series of lethal encounters, and some peculiar setups involving environmental hazards. I would say, gameplay-wise, the further I got into, the better it turned, mainly because the first half seemed to show the more experimental side of the wad, where the pace is kind of a rollercoaster, and some choices felt tacked on. I mean, the opening map is already questionable, just a dull switch hunt on a quasi-deserted island, not to mention the copious invisible barriers. Printz's map 04 is perhaps the largest and weirdest one. It has a lot of gimmicky ideas, including an outdoors fight where the player's affected by wind, which I wasn't very sold on, aside from slow and unclear progression. On the other side, Craigs' and Stewboy's are peacefully linear and simple to comprehend, and the two by Death Destiny and Butts are as wild and engaging as hitscan-centric maps go, without ever turning into annoyance, unless that's not your thing. The second half of the wad is the section I found more of my taste, aside from having mixed emotions about the last level. The seventh map was a nice short appetizer, and I enjoyed a lot the entries by Icecreamsoldier and Dutch Devil, with an ultimate hitscan hell touch and secrets research. While the increase in difficulty is gradual throughout the wad, the pinnacle might come as a slap in the face to people not used to that particular style in the last two D-D maps, like myself for example. The final map is about tight setpieces involving at least one archvile after the other, while you run around naked (no armor) carrying your SSG. Sometimes there was an escape, and other times things easily went real bad in less than a second. I would suggest to take it on a lower skill assuming you urge a security pickup. His second to last map was actually more cramped, close to unforgiving with the bumpy architecture, but somehow I sorted it out with calm and joy. Guess that makes me a "Doom god"?. I'll pass.    Secret-wise, I had issues to find any in map 04, one of them wasn't even hinted at all. In map 10 I wasn't able to trigger one of them, probably due to the sector being too small. Other than those, well, depending on your gameplay styles, you might be able to ease up the majority of the mapset if you commit yourself to explore every nook, not that I'm really in favor of the whole idea to be fairly honest, but the design of the status bar misled me. I would suggest to take a good look to map 05 via iddt, just to check some hidden stuff that are out of reach for reasons unknown... Anyway, favourite maps are 06, 08, 09 and 10. The others varied from fun to dull and everything in between.   Overall, Dark Resolution 2008 was, weird, but nonetheless very interesting, save for a few cases. If you're looking for mapsets with varied content, or a die-hard fan of the double barreled, this could be a good place to stop by. My rate is 6/10.
    • By Gaia74 · Posted
      i played this in tardgold, beatiful wad
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