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DOOM95

   (2165 reviews)
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About This File

DOOM95.EXE will work with any DOOM or DOOM2 main wadfile.

With DOOM95, you no longer need to keep your main wads in seperate directories. Copy all main wad files (DOOM.WAD, DOOM2.WAD, PLUTONIA.WAD, TNT.WAD, etc) to the DOOM95 directory and launch DOOM95. To play, choose the appropriate wad file from the launcher and then start the game.

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Guest

Unknown date

  
Im pretty sure quite a few of us (Like me) used this port before discovering other ports. Man....this port is about as close to normal doom you can get on windows.d Definately should be an automatic 5*

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Guest

Unknown date

  
this is the wad that replaced the original doom.exe engine and subsequently made it unavailable to mainstream distribution. the fact that i cannot have THE ORIGINAL FILES without either trusting that someone's disks still work or that i may find some other means is the sign of only one thing: that this is the scummiest thing to have ever happened to the world of doom... ZERO STARS

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Guest

Unknown date

  
didnt work just played music

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Guest

Unknown date

  
FUCK YEAH DOOM!

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Guest

Unknown date

  
Thank you!

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Guest

Unknown date

  
great game full of suprises

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Guest

Unknown date

  
Classic. 5 stars.

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Guest

Unknown date

  
Very usefull if you want to watch old demos even if PrBoom should play them back NB : This port is out dated But if you like History try it 5/5

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Guest

Unknown date

  
this was the first port i ever used. it was ok. 3/5

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Guest

Unknown date

  
a rather nice fix for a great game

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Guest

Unknown date

  
Doom 95 was pretty good for running Doom natively in MS Windows back in the day (I'm talking '95-96). Modern day computers (anything 2000+) will likely have lots of issues running this smoothly so use something like zdoom (port with lots of new features) or chocolate doom (if you want to get a 'vanilla' DOOM experience) instead. This might have some nostalgic value, but otherwise it's hugely outdated.

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Guest

Unknown date

  
Yuck. I had this when I got Doom Collector's Edition and hated it until i discovered source ports. I want to puke at the site of seeing this old nightmare again. Though it is useful to have on the site, so I give it a 2/5 instead of none.

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Guest

Unknown date

  
I thought Doom95 was ok. It comes closer to the original Doom than any other source port I've used, but it still doesn't feel as authentic as just running the original DOS Doom. Also, it won't run most of the PWADs I like. 3/5

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Guest

Unknown date

  
Nice work

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Guest

Unknown date

  
Like the Doom Collector's Edition, this will not run on Windows 7. +0 stars for being too antiquated to be useful to anyone who has a PC manufactured in this century.

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Guest

Unknown date

  
This game is teh r0xx0rz!

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Guest

Unknown date

  
I got this with Final Doom when I bought that, and it was so crappy that I rather played in Dos on low res. 1/5 Kristus

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Guest

Unknown date

  
thanks u for this game, I love it

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Guest

Unknown date

  
Oh cool!

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Guest

Unknown date

  
The best free game I have ever played

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Guest

Unknown date

  
It's not the wad, it's the port. The port sucks.

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dg93

Unknown date

  
Doom 95 was the first version of Doom I've ever played. So many memories :) 5/5

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Guest

Unknown date

  
Downright unforgettable, but obsolete now. When it comes down to the classic keyboard experience, Doom95 deals this in spades (if works that is). You can fix that with a mouse patch nowadays I believe. The Doom95 loading screen is something outta this world. Cyberdemon, bunny, Baron of Hell, Cacodemon, Giant Red Number 95, and yours truly. Haha.. *grumble* 'nuff said. Use something else if you want to record demos.

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Guest

Unknown date

  
I grew up with doom95! And when i got interested in it again, i got interested in modern source ports, too, so doom95 helped me into the modern source port world.

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Guest

Unknown date

  
DOOM!!!!!!!!! THAT SAYS IT ALL. SCREW ALL FAULTS AND JUST FOCUS ON CHOPPING UP 'EM MONSTERS!!!!!!!!!!

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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