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HEX1.WAD

   (5 reviews)
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About This File

The Halls of Hex = the Halls of Power You've found the powerbase of all the Evil (tm) coming through the portals. You gaze in shock at scenes of carnage. No doubt about it, this is where the more unfortunate of the marines ended up. Up being the operative word... This is what id couldn't bring themselves to show. This is what _really_ happened to your buddies.... Oh - and watch your back!


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Guest

  
middle of the road 94 wad. might of been more fun without plazma. in the red key room you noclip thru the eastern wall out of the level. no glide - just walk, lol.

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Never_Again

  
A good summer '94 level, the author's best. Lots of places to explore, baddies to fight and supplies to fight them with. The texturing is fine for the period; some places are a bit tight to squeeze through, with decorations trying to snag you. In the green marble room right before the curving staircase that leads down into the blue-key area there's a skull switch behind the green torch. Don't use it or you will get stuck: it opens the already-open door next to it and then ... closes it for good.

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Guest

Unknown date

  
Randomly textured and not all that pretty, with a few non-fatal bugs. There is some amount of playability too it though, so you may find it interesting although there are better maps available.

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Guest

Unknown date

  
This was E2M8 of HEROES.WAD, although this unmodified version is even more easy and boring. The author states that no one is allowed to modify this wad, though, so it makes me wonder if HEROES.WAD is even allowed to be in the archive? 1.5/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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