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No Rest For The Wicked

   (3 reviews)
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About This File

Seems that the R and R facility on Deimos has been overrun by those nasty critters from Hell. Your mission is simple: if it moves, kill it!


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This is dated August 1994. It's a decent early level notable for its unusually high level of detail; chairs, hot plates, a grotty-looking toilet (what is it with all the toilets in these old levels?), even some - gasp - good lighting effects. And some bad lighting effects too. The layout is cramped, with 60 mostly weak baddies that you slaughter easily, but it's not bad. The detailing is still in places decent today although the novelty has long worn off.

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  • File Reviews

    • By kmxexii · Posted
      Do not play this in ZDoom-family ports. An incompatibility with Boom breaks progression in MAP01. There is a cool effect where a tech column barrier blocking the way to the red key basement is "disappeared" by what I believe is a short-lived scrolling floor effect; this should happen after handling the Hell knight teleporter chamber in the northeastern wing that comes off the main yard. I verified the correct behavior in Eternity after banging my head on the wall for at least a half hour if not longer; this is probably the source of the frustration felt in the comment dated 3/27/07 and the anonymous comment where the player knows where the red key is but can't access it.
    • By Bryan T · Posted
      This was fun.  Map19 was the highlight.  Map02 sucked balls.
    • By Rimantas · Posted
      I think it's made not for playing because it's unplayable.
    • By whirledtsar · Posted
      Does it have a lot of details and some creative Boom scripting? Absolutely. Is it actually fun to play? Absolutely not.
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