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of Game nrc

   (3 reviews)
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Unknown date

  
my frend always gets hi off robitussin, and after you drink a lot of it sometimes after your trip is over you have this AWFULL vomit, its like.. pukeing out your guts, well, after playing this wad i think i understand how that feals

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Unknown date

  
OK first there's a frustrating barrel puzzle, where you have to move a barrel by punching it just enough so you can open a door behind it. If you succeed you'll find an alcova with a Cyberdemon which wiggles its tan ass in your face, and you'll have to pass the next 5 minutes fisting its tan ass to get into the alcova. Then you can safely set off the barrels and escape to see the rest of the level: UTTER SHIT IT'S FUCKING HORRIBLE 0/5 -MAES

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Unknown date

  
This is from September 1996. There are three levels. Map01 is a dull 1994-style level with large undetailed rooms. You get all the weapons, but the monsters are zombiemen. It has flat22 in it. Map02 is a big, spartan outdoors level; Map03 is bigger and even more empty, although it has a football pitch The whole is inoffensive but dull. None of them match the description above - perhaps there is a bug in the archive.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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