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About This File

It is said that the old factory on the outskirts of town is still run by zombie employees. They say that the old workers went insane and started to slaughter each other a few years back. Few escaped and barricaded the place in hopes that nothing else would get out, and that nothing would go in. The 3 or 4 survivors said that the toxic waste within the structure caused the men to suddenly become overly paranoid and "loco". They began to kill each other, but something kept bringing the dead men back. Nothing ever dies forever in there..."sounds cool!" You say to yer friends. "Let's check it out, unless y'all are scared or something?" "Hell no!" your friends reply, "Let's do it." When you reach the towering building you tear down the door and enter...

In making this level I used some techniques that I like to see in D-Match level...TRAPS! I have made two different traps (The Crusher and Incinerator) which are activated by a player. When yer opponent is stuck in one of 'em activate it by triggering the sensor triplines. (They look like two square pillars with lights...) and watch/hear your pitiful friend either become 2 inches thick or slowly cook. >-) Do not be discouraged to get the BFG, even though you're walking into a trap. Because if you can kill the other guy before he/she can activate the incinerator you will be set free...free with a BFG under your arm...time for a couple of easy frags... :)

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.