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Dreadnaught and Knockabout TOGETHER Two complete hubs for Hexen with heavy scripting and tons of pol

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In Dreadnaught you are Kane, an immortal who was doomed to roam the Earth by the god that created you. The punishment levelled at you for killing your own brother and thus brought terrible violence to the Earth. The irony is that the god was a corrupt and cynical part of the supernatural universe overruling Earth and you, Kane, rebelled against being used as a pawn. Your adventures take place in all ages of Earth. Your sword and battle prowess is at the service of any ruler who can pay your price. You are a true anti-hero who changes sides to suit your own advantage and mood. You never age and remain as old as you were when the god cursed you. You can be killed but up to now no human has come close to doing so.

In Knockabout...beyond Dreadnaught, Kane is continuing his majestic adventures. After surviving and conquering the onslaught that was brought upon his torn soul in Dreadnaught, Kane is back to finish his quest.

In Dreadnaught, Scotts Portals, is the beginning of your long and tasking journey. From here you will have access to the other four levels. You will have to complete the first three, The Swamps of Thark, The Tomb of Quarix and The Palace of Ice before you get access to Veda's Vault. Once Veda's Vault is conquered you will revisit Scott's Portals to finish off the ramaining beasts and ghosts of days gone before you free yourself from the curse that was cast upon your soul.

And in Knockabout, Wheel of Fire is where you begin your illfated journey. It is here where you will have access to the other 4 levels, Slice and Dice, Game of Death, The Bell Tolls and HexQuake. You must complete the first 3 sublevels before gaining access to the final level and to face the fate that you have chosen and others have failed.


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Tony_Pepporoni

  

I don't get it really, i went into the first level and yeah it's pretty cheap and where skill is almost unusable, it's not even original let alone looks that don't matter really, or good map design, i'd like to see more wads for heretic and hexen but this would be the worst introduction as of now, i'd only reccomend this if you like mostly die rolls every time you move or alert something, i mean i appreciate the subtle style and design being kept but this is like taking a cicada test with a 30 second bomb strapped to my chest, there is no excuse for what i saw with my eyes in that wad.

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AmaZim2

· Edited by AmaZim2

  

Hello. Good wad for Hexen.

But I need help because I'm stuck. How to get the Dungeon key in the Palace of Ice ??

Please somebody help.

 

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Guest

Unknown date

  
Seems like a good wad in close to iwad's style, but very buggy builded: hexen.exe has a high probability of crashing on moving between maps. So recommended for try for zdoom users.

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Guest

Unknown date

  
Overall I did like this... VERY big set of hub levels. If there was a complaint, it is that once you teleport to the KNOCKABOUT levels (in the room with the 3 evil characters) you cannot get back to the DREADNAUGHT levels. A bit frustrating that after you kill the Heriesarch in HexQuake2, you transport to HexQuake, finish it up and teleport back to HexQuake2 again? The teleporter on HexQuake should take you back to the DREADNAUGHT hub (especially considering that I barely touched the swamp level).

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Guest

Unknown date

  
cheap

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Guest

Unknown date

  
There were a fair deal good and fun parts in this map set, but there were also some parts that were not so good. Especially annoying is a place where a vital key is hidden behind a secret door that, while marked, is really not that obvious. There is also a Death Wyvern that hasn't been properly implemented, so it just sits there, and some places that appear to have parts copied directly from the default maps. Still, there are enough fun parts in this set that it's still worth taking a look at.

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Guest

Unknown date

  
This is a shining example of how NOT to design levels. If you like looking for secrets just so you can progress in the map (keys and switches are hidden) then you'll love this. The areas have a uncanny resemblance to Hexen's own areas. There's nothing to see here. 1/5 -K

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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