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ARMAGEDN

   (9 reviews)
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About This File

Just play it


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Guest

Unknown date

  
Mostly unsophisticated slaughter, but it's certainly very playable.

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Guest

Unknown date

  
Although the first few levels are garbage, they generally improve in quality as the wad goes on. The most common gripe with this wad is the constant switch hunting. Good if you want to kill time, but there are MANY better megawads out there for you.

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Guest

Unknown date

  
Not very good now, but this was one of the first wads I ever played, so it holds a special place. *** -Bashe

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Guest

Unknown date

  
(this is a megawad and should be in the megawad section)some of theze levels are bloody mizrible and uthers are qite fun thair dusint seem to be eny real problems with the texturing and the monster plasemint is fair but the main problem is the overall desine of the levels at times i felt asif i was just playing a big dethmach level with some monsters in it but ocashinaly that was qite intertaining... im torn over this wad so i will just give it a 3 out of 5 -simon cowel

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Guest

Unknown date

  
weak.

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Guest

Unknown date

  
riveting; a must-read!

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Doomkid

Unknown date

  
Haha, someone's PC clock was wrong! Apparently, this was dumped in 1980.

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  • File Reviews

    • By NuMetalManiak · Posted
      it should be obvious to those who are playing this that this is NOT another Doom 64 TC. it's recreating the levels of Doom 64 as Doom II levels, which is why you see other monsters and a few changes to layout as well.   i'm not gonna give this a good score though. but this may be because I just don't like Doom 64's levels in general. even when you cut out the atmosphere and enhance the gameplay and layout of the maps here there's still some bashful puzzles to solve and well, the levels are longer than they really are. my Doom 64 opinion of course.
    • By Gato606 · Posted
      Nicely done succesor of Plutonia
    • By Gato606 · Posted
      Overall is nice, but I'm not much into small maps crowded with monsters, other than that, looks like a decent megawad
    • By Gato606 · Posted
      Sorry, but can't give more stars to this megawad, it gets really tiresome to start like 6 times the same map with a different door each time and the and the innecesary overstuff of ammo and guns just kill the fun of Doom being about managing your resources.  It can be some kind of fun opening a terminal in GZDoom and setting SV_fastWeapons to 2
    • By Summer Deep · Posted
      Played on UV, continuous, GLBoom+   This is a very absorbing and well put together Episode 2 replacement. The difficulty is cranked up incrementally throughout, and towards the end becomes seriously challenging, though always fair. Map 7 is particularly memorable, with its 500 monsters and a big surprise in the blue key room, as is the hellish descending escalator in Map 9. The final level is absolute mayhem, with 9 Cyberdemons and a supporting cast of 300+ sidekicks, but with a properly worked out strategy it's beatable: you need to make good use of infighting, plus it helps to be on the lookout for a secret area that isn't all that secret....   Not sure that any game ever merits an absolute 5 star rating, which implies that no improvement is possible, but this is certainly approaching 95/100 territory.   Definitely looking forward to checking out ConC.E.R.Ned by the same author.
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