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Fists of Fury

   (4 reviews)
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Fist of Fury takes you, Bruised Knee, to the island fortress of a criminal warlord, Mr.Han. Whose martial arts academy covers up for their illegal activities. Determined to avenge the death of your sister, you infiltrate the enemies stronghold and enter the most brutal tournament of them all. Visit Mr. Hans torture chamber, See the famous hall of mirrors, plus more..... .......its time for you to Enter the Dragon.


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Memfis

  
A surreal level with lots of long empty corridors and big areas. Extremely underwhelming action with 10 times more ammo than you would ever need, and you have to find lots of unmarked doors (all visible on the automap though). A cool midi of "Come Back and Stay" by Paul Young helps you to get through this weird and kind of pointless map.

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Unknown date

  
It's the same map as id=3078, but on map01 and with a different MIDI. I don't get why this author whored his maps out so much when they weren't even good in the first place.

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  • File Reviews

    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
    • By SeanLeal · Posted
      Dear Doomkid,

      I was involved in the design and play-test of each of these levels. Please know these were created from *scratch* and we spent our time making sure the levels were as playable as possible. We were not terribly focused on texturing, other than to give players positional awareness in different parts of each arena.

      Map 6 -- Offices of Death -- Was intentionally designed to be as accurate a representation of the office we worked in as possible. Admittedly, playability was taken as a second priority. We did manage to create working "elevators" and "stairs" to give the illusion you were going up and down floors. I was pretty happy with how we did.

      Considering it was 1996, and no way to simply "Google" different ideas. Your best bet at the time was to jump onto the Usenet and hope you could find a decent board with active members. Other than that, it was pretty much all self-taught.

      I'm glad you enjoyed the other levels. Yes, they are old-school, big arena, style. We spent a LOT of time trying to make sure they were as balanced as possible, with escape routes, and required risks for rewards.
    • By Summer Deep · Posted
      Excellent stuff for the mid-1990s. Lots of action, good layouts, pretty challenging on UV.    9/10
    • By Meril · Posted
      For 1995 design is ok. But is VERY short. 3 min in slow pace.  Map is easy af.
    • By Meril · Posted
      Square rooms, no details, ugly. Secrets aren't flagged as secret. Only for crappy-wad-lovers.
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