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Control Station KGx/57

   (4 reviews)
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About This File

Control Station KGx/57 is the sister installation of Attack Station KGx/57.

CSKG_57B.WAD is the Single Player Version CSDM_57B.WAD is the DeathMatch version


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Zahid

  
its boring oversized tech with mostly single texture and custom HUD...zip has 2 wads SP & DM which makee little sense...many unmarked doors,switch hunting and unlimited shells and RL+PG against 131 weakest baddies....some efforts can be seen but its uninteresting overall...

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Unknown date

  
This is dated January 1996. You get a pair of levels; one of them single-player, one of them deathmatch (which I didn't play). It's a monotextured silver techbase that would have seemed old-fashioned in late 1994, and there's almost nothing Doom II about it. One room is baffling until you press on random bits of the structure. The gameplay has a flow, albeit a boring one, but it's very copy-and-paste and there's no challenge.

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Unknown date

  
This map isn't too interesting. It looks quite avarage with some silver and tech-textures, the monsters are all very easy, and I didn't even need the rockets and plasma at all. Gameplay isn't good neither. It's mostly running through hallways, accessible through unidentificable doors and looking for switches. The secrets are two rooms with half-naked girls on the walls, which I found very boring. 1.5/5 -Milian

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Unknown date

  
Why two seperate wads?

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  • File Reviews

    • By Doomkid · Posted
      Classic funny little skin, still used in servers to this day so I think it deserves some love.
    • By Chipchase · Posted
      More an exercise in 3-d artwork than a game. Just someone's bedroom with a HK in a tiny lobby outside the door, and a Caco in a tiny yard outside the window. A BFG and Invisibilty Sphere are also in the yard but you can't get out there. I think the name is a clue - maybe this was the start of a bigger level, then abandoned. He ought to have allowed it as a base for development.
    • By Chipchase · Posted
      Starts with all monsters with their backs to you, and you might as well leave it that way and just listen to the music. One big rectangular room with no finish switch. They couldn't even make the rectangle properly - freehand I guess. Kill the monsters if you want, it's easy.    
    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
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