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Control Station KGx/57

   (4 reviews)
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About This File

Control Station KGx/57 is the sister installation of Attack Station KGx/57.

CSKG_57B.WAD is the Single Player Version CSDM_57B.WAD is the DeathMatch version


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Zahid

  
its boring oversized tech with mostly single texture and custom HUD...zip has 2 wads SP & DM which makee little sense...many unmarked doors,switch hunting and unlimited shells and RL+PG against 131 weakest baddies....some efforts can be seen but its uninteresting overall...

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Unknown date

  
This is dated January 1996. You get a pair of levels; one of them single-player, one of them deathmatch (which I didn't play). It's a monotextured silver techbase that would have seemed old-fashioned in late 1994, and there's almost nothing Doom II about it. One room is baffling until you press on random bits of the structure. The gameplay has a flow, albeit a boring one, but it's very copy-and-paste and there's no challenge.

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Unknown date

  
This map isn't too interesting. It looks quite avarage with some silver and tech-textures, the monsters are all very easy, and I didn't even need the rockets and plasma at all. Gameplay isn't good neither. It's mostly running through hallways, accessible through unidentificable doors and looking for switches. The secrets are two rooms with half-naked girls on the walls, which I found very boring. 1.5/5 -Milian

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Unknown date

  
Why two seperate wads?

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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