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My second level

   (5 reviews)
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I made it... it's cool... I'm proud.


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Unknown date

  
This is a decent but inconsequential level that feels like something from 1994. There are a couple of places where you can get stuck (the blue key elevator, a dark winding staircase). The secrets tend to give up very little; but there's a plasma gun in plain sight in the opening room (apart from a surprise cyberdemon, the toughest baddy is one baron of hell). Better than a lot of 1994 levels, but far behind the curve for 1996.

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Unknown date

  
Dosen't play too badly. Main problem here is that it isn't very interesting. More work needs to go into the surroundings. 1 Star --- Starburst.

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Guest

Unknown date

  
pretty good. kinda odd ***/*****-The[Battle ]Ox

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Guest

Unknown date

  
A small tech/nukebase. Small, a little too empty, pretty easy, with some mild traps. Progression is somewhat confusing, and the map allows for several possible routes. If you're not careful, you can make it impossible for you to get the blue key. Two easy-to-find secrets, and two that are close to impossible to find. 97% kills (66/68) is maximum because of a "choose-which-telep orter" trap. Nothing special, but it's okay. --3/5

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Unknown date

  
Average for the most part, but nothing special. Notable flaws; an annoying spectre trap and as far as I can tell you only get one chance at taking the blue key, so you can't screw up.

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  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
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