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My second level

   (5 reviews)
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I made it... it's cool... I'm proud.


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Unknown date

  
This is a decent but inconsequential level that feels like something from 1994. There are a couple of places where you can get stuck (the blue key elevator, a dark winding staircase). The secrets tend to give up very little; but there's a plasma gun in plain sight in the opening room (apart from a surprise cyberdemon, the toughest baddy is one baron of hell). Better than a lot of 1994 levels, but far behind the curve for 1996.

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Unknown date

  
Dosen't play too badly. Main problem here is that it isn't very interesting. More work needs to go into the surroundings. 1 Star --- Starburst.

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Guest

Unknown date

  
pretty good. kinda odd ***/*****-The[Battle ]Ox

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Unknown date

  
A small tech/nukebase. Small, a little too empty, pretty easy, with some mild traps. Progression is somewhat confusing, and the map allows for several possible routes. If you're not careful, you can make it impossible for you to get the blue key. Two easy-to-find secrets, and two that are close to impossible to find. 97% kills (66/68) is maximum because of a "choose-which-telep orter" trap. Nothing special, but it's okay. --3/5

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Unknown date

  
Average for the most part, but nothing special. Notable flaws; an annoying spectre trap and as far as I can tell you only get one chance at taking the blue key, so you can't screw up.

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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