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HPF's Citadel

   (5 reviews)
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About This File

Well, well, a huge wad to test your skill on different points cleverness, hability, ... The only known bug does NOT ALLOW TO SAVE your game That obliges not to do only one mistake. Well, the aim is not to kill all monsters of this level, but to SURVIVE. I highly recommend you to try it in skill 1, to learn how this level works. Skill 3 is for very good doomists, and skill 4 is possible but very very hard... it's time for you to learn hummility!!!


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Guest

  
Too ambitious hodgepodge castle level. Huge layout, lots of rooms & fights, but mostly simple and often poor scenes. Often too dark. Gameplay @ UV varies from good to poor. Pressing linedef 3008 or 3009 before 3010 is end-of-game, even if you manage to kill the 4 cybies - which definitely should have been rewarded with continuing the game... Automap is on places poorly updated. Could have earned 5* in 1996 when redesigned, but has too many weak points. Small 4* because of a few good ideas and the effort.

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Zahid

  
too much for 96...huge and complex...lots of puzzling stff

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Marcaek

Unknown date

  
Massive, sprawling fortress in the vein of Eternal Doom and similar mapsets, with the same focus on puzzles and aventure. There are a few ways to go about solving this map, so different people will likely approach from different angles. Finding all the secrets was fun, and there are some cool ideas including one or 2 that will test your knowledge of Doom tricks.

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Guest

Unknown date

  
This is dated October 1996. You fight 467 monsters in an enormous castle-style map; it's one of those huge, ambitious levels from the pre-source port days. Despite the monster count the difficulty is very mild, and the gameplay is wandery and puzzly. In fact it feels like a haunted house adventure at times and would have benefited from some new textures and sounds. It's a bit too diffuse to be a classic but I enjoyed it.

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Guest

Unknown date

  
HOLY FUCK

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  • File Reviews

    • By Chipchase · Posted
      Superb firework display of thousands of fireballs seeming in slow motion because of the vastness - mostly avoidable as they land where you were ages ago; but worth playing just to see it. A HUGE square surrounded by tiers with hundreds of imps and a few others, plus a blockhouse you can enter first to collect ammo.  Fighting through the hundreds of monsters when you get onto the tiers is another matter, overwhelming at UV. I cheated to finish so at least I could review.  Some HOM bugs.
    • By CountArchvile · Posted
      Terrence For fucks sake...
    • By Yura04kizel · Posted
      Laggy hell with 32k monsters and too much invulnerability spheres. Just... total vomit.
    • By Chipchase · Posted
      Insanity, with voodoo dolls (see second screenshot).  I get the idea of a shooting gallery if that rocks your boat, but 6000 monsters behind railings- as far as the eye can see, FFS! My PC crawled when I looked towards the invuln spheres (someone said 32 k of them and you can't avoid picking up thousands at a time). In the end I cheated with god mode and no-clipping, and waded in among the chaingunners until I got bored.  
    • By Chipchase · Posted
      Simple, clearly a first wad.  All on the flat with big, brightly lit, and architecturally implausible rooms. The first map has two rooms, the second map one, and the third map one plus a kind of exit lobby. You can do one of two things - just run past the monsters and finish (I did it in 35 seconds), or have a bit of fun killing the monsters first. No noticable bugs. I hope the author will go on (or went on) to greater things.
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