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HPF's Citadel

   (5 reviews)
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About This File

Well, well, a huge wad to test your skill on different points cleverness, hability, ... The only known bug does NOT ALLOW TO SAVE your game That obliges not to do only one mistake. Well, the aim is not to kill all monsters of this level, but to SURVIVE. I highly recommend you to try it in skill 1, to learn how this level works. Skill 3 is for very good doomists, and skill 4 is possible but very very hard... it's time for you to learn hummility!!!


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Guest

  
Too ambitious hodgepodge castle level. Huge layout, lots of rooms & fights, but mostly simple and often poor scenes. Often too dark. Gameplay @ UV varies from good to poor. Pressing linedef 3008 or 3009 before 3010 is end-of-game, even if you manage to kill the 4 cybies - which definitely should have been rewarded with continuing the game... Automap is on places poorly updated. Could have earned 5* in 1996 when redesigned, but has too many weak points. Small 4* because of a few good ideas and the effort.

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Zahid

  
too much for 96...huge and complex...lots of puzzling stff

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Marcaek

Unknown date

  
Massive, sprawling fortress in the vein of Eternal Doom and similar mapsets, with the same focus on puzzles and aventure. There are a few ways to go about solving this map, so different people will likely approach from different angles. Finding all the secrets was fun, and there are some cool ideas including one or 2 that will test your knowledge of Doom tricks.

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Guest

Unknown date

  
This is dated October 1996. You fight 467 monsters in an enormous castle-style map; it's one of those huge, ambitious levels from the pre-source port days. Despite the monster count the difficulty is very mild, and the gameplay is wandery and puzzly. In fact it feels like a haunted house adventure at times and would have benefited from some new textures and sounds. It's a bit too diffuse to be a classic but I enjoyed it.

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Guest

Unknown date

  
HOLY FUCK

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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