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TINYSHOT

   (9 reviews)
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About This File

Tired of getting blinded by your own plasma? Do you ever wonder how your marine can carry even one of those ICBM-sized rockets around? If you answered "YES" to at least one of the questions above, then this wad is for you!

This wad contains smaller rocket and plasma sprites. In addition, plasma shot explosions (both yours and the arachnotrons') are more transparent, and they look like neon rings. No more ICBMs and no more blinding plasma! :)


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Memfis

  
Pretty cool. Shooting smaller missiles (especially rockets) feels a bit weird but it really makes the weapons more convenient to use. Cool explosion effects too.

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Unknown date

  
Nah, the reduced visibility with the plasma rifle is part of gameplay balance, and is also awesome. Aside from that, this isn't complete trash or anything. 3/5.

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Unknown date

  
| | | |_ I AM WITH THE ABOVE GUY!

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Unknown date

  
This makes the plasma rifle easier to use in close quarters, and is worth the download.

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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