DATE: 12th of July, 1996
Title : Ruins to the Underworld
Filename : Ruunder.WAD
Author : Kyle Lomel¡ S.
Email Address : firstname.lastname@example.org (...a friend's Email so keep
Misc. Author Info : I'm just a 12th grader at the American School
Foundation of Guadalajara (in Mexico), who
doesn't have time to be creating these types of
DOOM2 levels (they are so time consuming!). This is
my first (and probably last!) Doom2 level. I do have
another DOOM2 level lurking around in my harddrive...
but I guess I will never finish it (ever since I
noticed how much time it was taking me to finish
UAC had been studying the ancient ruins of a
civilization which had discovered the secret to
opening a portal to the Underworld. One of the most
remarkable sites of these ruins was the mile high crusher,
which had amazingly pinched a whole between both dimensions.
UAC did the impossible to cover up their sinister operation.
From outside the site seames to be and abandoned brick
structure...but from the inside, its a completely different
story . A duke had discovered these ruins in the
12th century and built his castle around them, including
a precious library with countless volumes on witchcraft.
But now UAC has taken over and integrated this castle to
thier research facilities.
It was recorded in the computer logs that the researchers were
able to open the portal for a few moments, but it was too
unstable. A few days later, after this grand moment, demons
began to appear everywhere.
Little by little the researchers of this ultra-secret
operation became possesed by confusion and rage, rendering
themselves useless to their tasks. Somehow UAC forsaw that
the doom of the world was inminent and decided to give it one
last shot. They hire the one last man on earth who had any
experience with these types of operations (you), and hoped
for the impossible.
It took a WHOOOOOOLE YEAR to create this level (I am not
kidding!).But it wasn't a 24-hour a day kind of thing,but more
of a "30 minutes here"-"30 minutes there" thing. I had
a small deathmatch level planned out when I first started...
but, as time went by, it got soooooo big I just had to
convert it into a one player type of level (although
I think deathmatch and COop is DOable,I have never really tried
I tried to pay attention to the texture alignments,
aswell as the shadow effects of certain light sources. This
level represents a hell of a lot of patience on my part (and
probably on your part as soon as you play it).
I hope you enjoy it.
Additional Credits to :
- Id-Software for creating this superb game.
- Ben Morris for creating, what I still consider
to be the best, DOOM level editor:DCK.
- Olivier Montanuy for creating the excellent
- Peter Monks for creating TED.
* Play Information *
Game : DOOM II© v1.9 (it should work on other versions)
Episode and Level # : MAP01 (I never want to bother with other levels)
Single Player : Yes
Cooperative 2-4 Player : I Guess (you could, but it would be too slow for modem
play [I just placed a whole bunch a 1,2,3,4 and
deathmatch player starts]). If you think of using
this level in multiplayer mode... COop would probably
best fit this level... .
Deathmatch 2-4 Player : Yes (I recommend using at least 3-4 players)
Difficulty Settings : Yes (Since the level is sooooo big, I couldn't save
the game in progress... it resulted that there were
too many THINGS that could change during the game so
DOOM2 would crash.)
To fix this...difficulty settings:
1-2 : minimal amount of THINGS... you can save
3 : normal amount of THINGS ... you can save
1/2 throughout the level (at your own risk)
4-5 : maximum amount of THINGS (as it had been
originally)... you can't save unless you
practically kill everyTHING. )
New Sounds : No
New Graphics : Yes (teleporter animation and sky texture)
New Music : No
Demos Replaced : None
Weapons : All (...and believe me, you NEED them!)
* Construction *
Base : New level from scratch
Editor(s) used :
Started out using WADED 1.83á (learned the basics
to constructing WADS [built the first 1/2 of the level]...
moved on), DCK2.2 (for placing THINGS... until they
were too many and DCK2.2 couldn't handle it), and
DCK3.x (excellent level utility...did the other half
of the level with it).
Mainly WARM. I used Zennode 0.68á for a while but
suddenly began to recieve an "Abnormal Program Termination"
message while building the level...so I stopped using it.
Wintex3.4 (never got the hang of using Wintex4.2)
Aldus Photostyler SE v2.0 (used it to create both
textures. The sky texture took me about 15 minutes
to create and was created totally from scratch
(it was a snap!).
Known Bugs : I have noticed a little of HOM in the outside area
where the ruins are, but its very unnoticeable (only
if you look at it at one angle).
But the main bug are the DOOM engine limitations. Because
of it you will have a difficult time saving at difficulty
settings 3-5 (I tried the impossible to fix this, but
the level just wasn't the same without most of the
THINGS [so I give you the option]).
The sky texture colors didn't come out quite as I
had wanted. But I looks OK. Origionally I had
intended the level to use the sky texture in
the first episode of DOOM1©... but I have been told
it is illegal to distribute it in WADS...so I
substituted in my own. If you have the opportunity
(and the patience of installing it) use the DOOM1
sky texture. It best fits the mood of the level.
(*note: What follows are fixed bugs...I hope that
if you experience similar problems with your
level... it might help you...*)
A bug I encountered was one which resulted with
DOOM2 crashing and displaying the message "visible plane
overflow". What happenes is that I placed 8 sectors
around various lamps to simulate lighting. Whenever a
player stood viewing two of these lamps in a straight line...
DOOM2 would crash. I fixed this bug by inserting a sector
between any two "lamp sectors" , thus obstructing the
direct view of +16 sectors which could cause
DOOM2 to crash.
If your DOOM level crashes while saving it is most
likely due to the fact that there are too many THINGS
in the level. Mayor tip: plan your level ahead!
**** NOTE: I used a 486 SX/33 (8MB of RAM), and was able to play
**** it OK (although it did get slow when I was presented
**** with the view of the outside area). I wouldn't recommend
**** using anything lower than the computer I used to play
**** this level.
I personally consider this to be a HUGE single level...
of course, I haven't played that many WADS to begin
with. Generally it takes me about 20 minutes to run through
this level in difficulty settings 1-2. I have a hard time
finishing this level in difficulty setting 3. And have
a HELL of a time trying to finish in difficulty setting
4 (tip:don't try to kill the cyberdemon...just run. The
teletransporter is there for a reason.. and the BFG9500
is not for the cyberdemon but for...). I have never
finished this level in difficulty setting 5.
If you are ever able to finish this level in difficulty
setting 5 (mainly for the reason you can't save),
you would have earned my deepest respects! I would even
consider you to be DOOM GOD!
I have never played this level in Deathmatch or COop
modes. I guess my level will work... but if it doesn't
feel free to fix it...and indicate so at the end of
* Disclamer *
I am not held responsible for any damage or anomally in data your computer
may experience due to the intensity and heat my level introduces into you
and your hardware. If you feel that this level is too suspicious, due to its
size, simply don't use it... and remember that you will never know how much
a not-so-simple level may stir your adrenalin.
©©© Copyright / Permissions ©©©
You MAY distribute this WAD, provided you include this file, with
no modifications to the text I wrote (what I wrote ends after the lines at the
bottom). You may modify the WAD itself provided you indicate so at the ending
of this file (beyond the lines) stating your reasons for doing so,
exactly what you modified, date, and who you are. You may distribute this file in
any electronic format (BBS, Diskette, CD, etc) as long as you include this
file intact. If you would like to build additional levels including this WAD,
please give me some credit and send me an email message indicating you plan
on doing so.