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Gloomy dungeon

   (6 reviews)
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Dark, dank passageways ... The best bit is the Great Hall, where an animated firefight should develop.


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Sui Generis

  
I came into this with high hopes given the below comments, but was disappointed to be greeted by a small, almost symmetrical map with a preponderance of bare, narrow corridors. The map sees you being hit early with demons when you may only have a pistol and forces you to run through slime, unless you find a secret chaingun. It sounds oppressive but once you find a weapon you're set. The red key area is completely superfluous. I think this map is well made but not nearly as special as the comments suggest

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Never_Again

  
A nearly perfect '94 WAD. A little on the short and easy side, but the execution is flawless. Even the textures are aligned, can you believe it?

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Guest

Unknown date

  
Play is okay but not great. The architecture is mostly square-ish and bland. I'm not sure why there is a bright military-looking room in the middle of a "Gloomy Dungeon" either, but the map mostly sticks to theme.

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Guest

Unknown date

  
It looks suprisingly good among piles of '94 shite. Too short, though, you can complete it very quickly after grabbing only blue key. BTW, "..animated firefight should develop"? Isn't it beautiful example of newspeak? And bug with not overly agressive demons is easy to resolve - feed them with only one mars bar per day -- Brun Ohn

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hex11

Unknown date

  
A small, basic dungeon, not very pretty but gloomy enough. There aren't many monsters but ammo is tight early on, so conserve ammo, use infighting, and try to find that chainsaw...

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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