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Gloomy dungeon

   (6 reviews)
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Dark, dank passageways ... The best bit is the Great Hall, where an animated firefight should develop.


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Sui Generis

  
I came into this with high hopes given the below comments, but was disappointed to be greeted by a small, almost symmetrical map with a preponderance of bare, narrow corridors. The map sees you being hit early with demons when you may only have a pistol and forces you to run through slime, unless you find a secret chaingun. It sounds oppressive but once you find a weapon you're set. The red key area is completely superfluous. I think this map is well made but not nearly as special as the comments suggest

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Never_Again

  
A nearly perfect '94 WAD. A little on the short and easy side, but the execution is flawless. Even the textures are aligned, can you believe it?

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Guest

Unknown date

  
Play is okay but not great. The architecture is mostly square-ish and bland. I'm not sure why there is a bright military-looking room in the middle of a "Gloomy Dungeon" either, but the map mostly sticks to theme.

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Guest

Unknown date

  
It looks suprisingly good among piles of '94 shite. Too short, though, you can complete it very quickly after grabbing only blue key. BTW, "..animated firefight should develop"? Isn't it beautiful example of newspeak? And bug with not overly agressive demons is easy to resolve - feed them with only one mars bar per day -- Brun Ohn

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hex11

Unknown date

  
A small, basic dungeon, not very pretty but gloomy enough. There aren't many monsters but ammo is tight early on, so conserve ammo, use infighting, and try to find that chainsaw...

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  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
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