Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Gloomy dungeon

   (6 reviews)
Sign in to follow this  

Guest

About This File

Dark, dank passageways ... The best bit is the Great Hall, where an animated firefight should develop.


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Sui Generis

  
I came into this with high hopes given the below comments, but was disappointed to be greeted by a small, almost symmetrical map with a preponderance of bare, narrow corridors. The map sees you being hit early with demons when you may only have a pistol and forces you to run through slime, unless you find a secret chaingun. It sounds oppressive but once you find a weapon you're set. The red key area is completely superfluous. I think this map is well made but not nearly as special as the comments suggest

Share this review


Link to review
Never_Again

  
A nearly perfect '94 WAD. A little on the short and easy side, but the execution is flawless. Even the textures are aligned, can you believe it?

Share this review


Link to review
Guest

Unknown date

  
Play is okay but not great. The architecture is mostly square-ish and bland. I'm not sure why there is a bright military-looking room in the middle of a "Gloomy Dungeon" either, but the map mostly sticks to theme.

Share this review


Link to review
Guest

Unknown date

  
It looks suprisingly good among piles of '94 shite. Too short, though, you can complete it very quickly after grabbing only blue key. BTW, "..animated firefight should develop"? Isn't it beautiful example of newspeak? And bug with not overly agressive demons is easy to resolve - feed them with only one mars bar per day -- Brun Ohn

Share this review


Link to review
hex11

Unknown date

  
A small, basic dungeon, not very pretty but gloomy enough. There aren't many monsters but ammo is tight early on, so conserve ammo, use infighting, and try to find that chainsaw...

Share this review


Link to review
  • File Reviews

    • By Classicgamer6 · Posted
      An amazing hellbase style level mixed with a bit of cave exploring, utilizes ZDoom effects to create a nice atmospheric environment to play in. I played on UV and found the difficulty to be fair while still presenting a challenge in a few spots. Overall it's pretty good but could of ended a little better as I am not a fan of arena endings.
    • By Classicgamer6 · Posted
      Rather alright but nothing too special besides the spectral enemy gimmick and the marble theme.
    • By Classicgamer6 · Posted
      Hangar is a single GZDoom level that has one of the best uses of 3D floors I've seen. There really isn't much I can say about this level except that is just really solid.
    • By Classicgamer6 · Posted
      I have a soft spot for levels set in somewhat realistic facilities that also feature a light horror theme, however, what I don't like are levels full of what can be surmised as annoying monster encounters. Specifically what I find annoying are the monsters placed on UV which lead to rather poor level flow. This level does look good and has a nice custom song playing but the stock scream sound effects that play somewhat frequently do detract from this. Overall this is an okay level that could very easily be made good if monster flow was made better and the screams were played less often.
    • By Figgy McSquiggins · Posted
      I was loving it, had a fair bit of challenge. Every fight really put you to the test. Excellent map design, too. You clearly worked hard on it, and that is not lost on me. That being said, as soon as it hit whispering winds, I instantly hated it. It just devolved into finding one of 20 invincibility power ups, and spamming the bfg. Took all the fun out of it when you're backed into a corner against 100 barons, 100 revenants, 100 cacos, 5 cyberdemons, 600 imps, 250 zombie gunners, a spider mastermind, and 20 arch-viles that revive the fuckers, and all you can do is spray the bfg and hope invincibilty doesn't run out.
×