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Horror (That should say it all!) ;)

   (1 review)
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This WAD has either no theme, or many themes (I'm still trying to figure it out...) I just threw everything I could think of into this level. (Kitchen sink WAD) NOTES ON MULTIPLAYER: I originaly designed this level for single player only. Then when I got a real modem, I started playing deathmatch and realized that I somehow had to make this level compatible for deathmatch. (You will see why it's not when you play it single player...) I therefore added several "deathmatch" doors. They are all secret doors, so as to not detract from single player play, but can be seen in yellow (or brown) on the map. There is also a giveaway in each texture. (Offlined, slightly different, etc.) The doors require a red key card which you will not be able to find in single player mode. If you try to open a secret and it says it needs a red key card, you have found one of these doors. Don't worry, the secret total will not be affected by these areas. These areas not only make the level deathmatchable, but connect several areas to make the level non-linear. The exit is also a cooperative exit in dmatch. You won't be able to activate it by yourself. It is near the original exit switch, which is blocked in deathmatch. This level can NOT be played cooperatively :(


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This is dated August 1996, although it feels like a 1994 maps. Like so many levels of the period the design is random, as if the author was learning about mapping as he went along; it's fairly big, but tedious to play, with excruciating puzzles and an aimless, formless layout. You shoot 186 boring monsters in a boring map. It keeps giving you rockets, but as far as I can see a design bug (one-way stairs) prevents you from ever getting the rocket launcher.

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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