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Horror (That should say it all!) ;)

   (1 review)
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This WAD has either no theme, or many themes (I'm still trying to figure it out...) I just threw everything I could think of into this level. (Kitchen sink WAD) NOTES ON MULTIPLAYER: I originaly designed this level for single player only. Then when I got a real modem, I started playing deathmatch and realized that I somehow had to make this level compatible for deathmatch. (You will see why it's not when you play it single player...) I therefore added several "deathmatch" doors. They are all secret doors, so as to not detract from single player play, but can be seen in yellow (or brown) on the map. There is also a giveaway in each texture. (Offlined, slightly different, etc.) The doors require a red key card which you will not be able to find in single player mode. If you try to open a secret and it says it needs a red key card, you have found one of these doors. Don't worry, the secret total will not be affected by these areas. These areas not only make the level deathmatchable, but connect several areas to make the level non-linear. The exit is also a cooperative exit in dmatch. You won't be able to activate it by yourself. It is near the original exit switch, which is blocked in deathmatch. This level can NOT be played cooperatively :(


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This is dated August 1996, although it feels like a 1994 maps. Like so many levels of the period the design is random, as if the author was learning about mapping as he went along; it's fairly big, but tedious to play, with excruciating puzzles and an aimless, formless layout. You shoot 186 boring monsters in a boring map. It keeps giving you rockets, but as far as I can see a design bug (one-way stairs) prevents you from ever getting the rocket launcher.

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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