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Incubus: The Dark Day in hell Sequel

   (4 reviews)
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About This File

It's after your last disaster with the demons. You've conquered the first world, A Dark Day in Hell, now you've come upon a whole different batch of demons... The forces of the Incubus. They're much stronger than their predecessors, but you've got something in store for them...


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printz

  

Yet another newbie stuff from Jeremy Wagner. This is however superior to its predecessor, but still not great. We now know that the getting-stuck situations are deliberate. Here's a hint: whenever you see a room with two switches, save. One of them is bad and will shut your progress.

 

I must commend the author for adding HHE and custom sprites though. The HHE is interesting because it replaces the Ethereal Crossbow with an Ice Crossbow, which in good Raven tradition fires fragmentation shard projectiles (the ones fired by the Iron Lich), and they work perfectly with the player. It also makes the Crossbow really powerful on its own. The only port I know which can load HHE is Chocolate-Heretic. Use 

-file incubus.wad -merge sprites.wad -deh hack.hhe -hhever 1.2

to run it.

 

Unfortunately the mod is really not stable and is prone to crashing Chocolate-Heretic, so it only gets 1 star. Sorry. Without the crashes it would have got 2 stars for the modding effort, because the level design is still bad.

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Unknown date

  
(tested without the .hhe patch) Strange episode, new graphs are odd (seemed to be done with MS Paint), difficulty don't appear to be balanced. And I don't really like levels where you can be trapped (i.e. blocked without being dead) intentionnaly somewhere if you don't be careful. 1/5. ~Naan

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Unknown date

  
love heretic maps make more 5/5

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Unknown date

  
You still don't get the gameplay. 3/5--SSWolfenSie

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  • File Reviews

    • By smeghammer · Posted
      errrmm... Yeah. They really don't. Its not as if they are dormant - they follow you. Even the archvile. It's slightly surreal having a mob of doom monsters following without attacking.   If that was used effectively, it might be cool. But to misquote Wolverine - it's a big square room...
    • By smeghammer · Posted
      Definitely plays a lot like E1M1. Not a bad quick play at all. I like these short-n-sweet ones!
    • By Argenteo · Posted
      Demons on fire, two-headed chaingunners riding arachnotrons, flying barons, resurrecting imps, the f***  y** demon, helicopters with plasma marine and great music by Mark Klem. Unique gameplay, tons of fun. 
    • By marco.nadal.75 · Posted
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      There is a cool boss battle in the end. All the areas are nicely designed and detailed, and the final area looks cool. The exit area is central North, by the way. Beware, there are some inescapable traps if you play with jumping, so save often.      
    • By Argenteo · Posted
      Early M. Krause map. Through some catacombs, a cemetery courtyard, electric compounds and radioactive pools. Dark, cool detailing.
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