Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

The DILLY wad

   (3 reviews)
Sign in to follow this  

Guest

About This File

Fire... death... lots of Sergeants and Imps. You may need to use IDKFA the first time through


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
E1M1 is typical amateur-hour stuff, with angular walls, flickering lights, odd textures, and a layout that almost forces you to exit the level with a third of the map still unexplored. E1M2 is large and bland and anonymous, with a big "dungeon" area that has lots of bare square rooms, and yet more flickering lights. It's as if the author had just discovered how to make the lights go on and off. Well over 300 mostly weak monsters, scattered almost at random.

Share this review


Link to review
Guest

Unknown date

  
Even for a '94 map-set this is poor. Within seconds, I was hurling with flashing lights and HOM's. The author said, "You may need to use IDKFA the first time through" firstly, I used idQUIT, and secondly, there will never be a second time through... Only because it's a 1994 map it gets 1 point. 1/5 -jb

Share this review


Link to review
Guest

Unknown date

  
A pretty weak set. The first map is very amateurish, but the second one is slightly better (it's also enormous, almost of "Eternal" size). Expect to find the usual beginner errors: poor texturing and texture alignment, unfindable doors, some weaker monsters thrown in randomly and helplessly, HOMs, tutti-frutti effects, etc. The grade is perhaps a little harsh, as at least the second map has something going for it. --1/5

Share this review


Link to review
  • File Reviews

    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The level detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailing and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
    • By CountArchvile · Posted
      Terry you've done it again, thank you for blessing us with your very challenging and fun WADs
×