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The DILLY wad

   (3 reviews)
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About This File

Fire... death... lots of Sergeants and Imps. You may need to use IDKFA the first time through


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Guest

Unknown date

  
E1M1 is typical amateur-hour stuff, with angular walls, flickering lights, odd textures, and a layout that almost forces you to exit the level with a third of the map still unexplored. E1M2 is large and bland and anonymous, with a big "dungeon" area that has lots of bare square rooms, and yet more flickering lights. It's as if the author had just discovered how to make the lights go on and off. Well over 300 mostly weak monsters, scattered almost at random.

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Unknown date

  
Even for a '94 map-set this is poor. Within seconds, I was hurling with flashing lights and HOM's. The author said, "You may need to use IDKFA the first time through" firstly, I used idQUIT, and secondly, there will never be a second time through... Only because it's a 1994 map it gets 1 point. 1/5 -jb

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Unknown date

  
A pretty weak set. The first map is very amateurish, but the second one is slightly better (it's also enormous, almost of "Eternal" size). Expect to find the usual beginner errors: poor texturing and texture alignment, unfindable doors, some weaker monsters thrown in randomly and helplessly, HOMs, tutti-frutti effects, etc. The grade is perhaps a little harsh, as at least the second map has something going for it. --1/5

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  • File Reviews

    • By Major Arlene · Posted
      I had raised my eyebrows when I read everything in the text file, but I really enjoyed this! It's totally adorable, all the assets were obviously hand-made with love, and the puppy is wonderful :) Just wish it was longer! I hope you do some more with this, it's definitely a welcome break. Maybe add some menu assets to really sell the idea.
    • By Marlamir · Posted
      Nice details and visuals. Maybe bitt claustrophobic but that's not weakness at all and i kinda like it. Gameplay is what ruining the map. For six months of work the gameplay feel very unbalanced and bad. Lot of stronger enemies appear on a place where you can't move properly.
    • By StormCatcher.77 · Posted
      The visuals of the map is rich in details, but they look somewhat erratic and do not form a solid style. Although, some of the author's decisions looks new for me. If you be careful enough, then this map may well bring positive impressions of the gameplay. Lock a player in a narrow space with strong opponents is controversial idea, but an experienced player can get good trial from fights by finding a winning strategy. In general, the map does not leave the desire to go through it again. I recommend this map for seekers of hard and challengind gameplay.
    • By StormCatcher.77 · Posted
      Just a cool ZDoom map with well balanced gameplay. I was run through it with pleasure.
    • By Gaia74 · Posted
      I must say that although it is a wad of terry, I would like to find a serious one like this, new enemies very interesting and original just for their attacks, bosses that have inspired me (and you can see it in my creations) and it is really amazing like this wad despite having their terry traps is entertaining and much better than many wads of 32 levels, if you want to have something interesting to play and different as long as you ignore the story is fun filled with very good boss fights, excellent music, this is an option although if you can not stand the terry traps just do not try it   5/5 to be a joke wad   Gaia74
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