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The DILLY wad

   (3 reviews)
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Fire... death... lots of Sergeants and Imps. You may need to use IDKFA the first time through


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Guest

Unknown date

  
E1M1 is typical amateur-hour stuff, with angular walls, flickering lights, odd textures, and a layout that almost forces you to exit the level with a third of the map still unexplored. E1M2 is large and bland and anonymous, with a big "dungeon" area that has lots of bare square rooms, and yet more flickering lights. It's as if the author had just discovered how to make the lights go on and off. Well over 300 mostly weak monsters, scattered almost at random.

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Unknown date

  
Even for a '94 map-set this is poor. Within seconds, I was hurling with flashing lights and HOM's. The author said, "You may need to use IDKFA the first time through" firstly, I used idQUIT, and secondly, there will never be a second time through... Only because it's a 1994 map it gets 1 point. 1/5 -jb

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Unknown date

  
A pretty weak set. The first map is very amateurish, but the second one is slightly better (it's also enormous, almost of "Eternal" size). Expect to find the usual beginner errors: poor texturing and texture alignment, unfindable doors, some weaker monsters thrown in randomly and helplessly, HOMs, tutti-frutti effects, etc. The grade is perhaps a little harsh, as at least the second map has something going for it. --1/5

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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