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The Odyssey V.1.01.PCG

   (6 reviews)
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About This File

This is my SECOND fully working Doom level. The FIRST standard level!

In the future, it is a crap place, and people like violence on TV. You enter one of these Running Man type competitions and win. After, you are knocked unconscious and abducted... BLAH, BLAH BLAH, BLAH, BLAH, BLAH, BLAH, BLAH, BLAH, BLAH.

You find yourself trapped inside a prison cell conviently stashed with weapons. After overpowering the guard you appear in a giant ring full of battaling monsters...

This is an arena, and you have entered prematurely. Take part and win, or become a loser nobody remembers.

The action continues as you try to make your escape through a maze of similar looking rooms, but it is guarded by monsters all the way through.

It IS possible, but it takes a little practise. When you figure out what to do and where to go it is a piece of cake (almost). Just charge through.

This is untested on Network 3 & 4 player games.

TIP: For slower machines, (less than a 486 DX4) I would recommend... Playing the 2nd skill level. This does not have the spawn cube and can speed up play. But this is then EASY level and makes it... easy. I am looking into it for the next version.


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Unknown date

  
Weird.

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Guest

Unknown date

  
This is dated August 1996. "In the future, it is a crap place, and people like violence on TV" says the readme - it's uncanny that someone in 1996 could predict the present day so accurately. The level itself is a very simple spawn shooter slaughter arena hub maze, with initially 440 baddies; it's a bit like the classic SQUARES.wad but infinitely easier. The sheer level of carnage is enough to be entertaining although there's no real challenge.

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Unknown date

  
I dunno, I was a little puzzled as to what the point was, but if you enjoy a fragfest, knock yourself out.

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Unknown date

  
Great, just great!

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Unknown date

  
It looks so wrong but it feels so right!

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  • File Reviews

    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
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