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The Odyssey V.1.01.PCG

   (6 reviews)
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About This File

This is my SECOND fully working Doom level. The FIRST standard level!

In the future, it is a crap place, and people like violence on TV. You enter one of these Running Man type competitions and win. After, you are knocked unconscious and abducted... BLAH, BLAH BLAH, BLAH, BLAH, BLAH, BLAH, BLAH, BLAH, BLAH.

You find yourself trapped inside a prison cell conviently stashed with weapons. After overpowering the guard you appear in a giant ring full of battaling monsters...

This is an arena, and you have entered prematurely. Take part and win, or become a loser nobody remembers.

The action continues as you try to make your escape through a maze of similar looking rooms, but it is guarded by monsters all the way through.

It IS possible, but it takes a little practise. When you figure out what to do and where to go it is a piece of cake (almost). Just charge through.

This is untested on Network 3 & 4 player games.

TIP: For slower machines, (less than a 486 DX4) I would recommend... Playing the 2nd skill level. This does not have the spawn cube and can speed up play. But this is then EASY level and makes it... easy. I am looking into it for the next version.


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Guest

Unknown date

  
Weird.

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Guest

Unknown date

  
This is dated August 1996. "In the future, it is a crap place, and people like violence on TV" says the readme - it's uncanny that someone in 1996 could predict the present day so accurately. The level itself is a very simple spawn shooter slaughter arena hub maze, with initially 440 baddies; it's a bit like the classic SQUARES.wad but infinitely easier. The sheer level of carnage is enough to be entertaining although there's no real challenge.

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Unknown date

  
I dunno, I was a little puzzled as to what the point was, but if you enjoy a fragfest, knock yourself out.

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Unknown date

  
Great, just great!

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Unknown date

  
It looks so wrong but it feels so right!

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  • File Reviews

    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
    • By Meril · Posted
      Pretty good map in E1 base style (except Doom2 monsters) Nice design but there some texture alignment issues.
    • By Nems · Posted
      Despite the browns and grays that are prominent in this megaWAD, I found it to be fun. I also found it to be quite the challenge. The first map gives you a taste of what to expect in terms of enemy encounters. The author makes good use of mid-tier enemies to apply pressure on the player. Monster count for most of the maps barely breaks the 150 mark but, as said before, the use of mostly mid-tier enemies puts pressure on the player. I also like how the megaWAD handles level progression. Most of the levels you go through consist of caves, cities, islands, and tech bases in space. In fact, there's only one real Hell-like level and even it's within the confines of the moon base you fight through in maps 21 - 30.   About the only gripes I have with this megaWAD are with regards to maps 32, 29, and 30. I know the text file and map 31 give warnings about map 32 but there really should be some kind of alternate exit in map 32 instead of trapping you in place if you don't pass one of the puzzles. I wasn't a fan of how close quarters the IoS fight was in map 29, especially since it can get cramped quickly with monster spawns. Finally, the randomization of what keys spawn during your escape in map 30 isn't fun either. 10 minutes seems like plenty of time but between navigating the vent system (again) without light goggles and dealing with mid-tier enemies, that 10 minutes can get eaten up really quick.   Overall, it's still a fun megaWAD. I'd recommend at least giving it a shot.
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