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The Odyssey V.1.01.PCG

   (6 reviews)
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About This File

This is my SECOND fully working Doom level. The FIRST standard level!

In the future, it is a crap place, and people like violence on TV. You enter one of these Running Man type competitions and win. After, you are knocked unconscious and abducted... BLAH, BLAH BLAH, BLAH, BLAH, BLAH, BLAH, BLAH, BLAH, BLAH.

You find yourself trapped inside a prison cell conviently stashed with weapons. After overpowering the guard you appear in a giant ring full of battaling monsters...

This is an arena, and you have entered prematurely. Take part and win, or become a loser nobody remembers.

The action continues as you try to make your escape through a maze of similar looking rooms, but it is guarded by monsters all the way through.

It IS possible, but it takes a little practise. When you figure out what to do and where to go it is a piece of cake (almost). Just charge through.

This is untested on Network 3 & 4 player games.

TIP: For slower machines, (less than a 486 DX4) I would recommend... Playing the 2nd skill level. This does not have the spawn cube and can speed up play. But this is then EASY level and makes it... easy. I am looking into it for the next version.


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Guest

Unknown date

  
Weird.

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Guest

Unknown date

  
This is dated August 1996. "In the future, it is a crap place, and people like violence on TV" says the readme - it's uncanny that someone in 1996 could predict the present day so accurately. The level itself is a very simple spawn shooter slaughter arena hub maze, with initially 440 baddies; it's a bit like the classic SQUARES.wad but infinitely easier. The sheer level of carnage is enough to be entertaining although there's no real challenge.

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Unknown date

  
I dunno, I was a little puzzled as to what the point was, but if you enjoy a fragfest, knock yourself out.

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Unknown date

  
Great, just great!

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Unknown date

  
It looks so wrong but it feels so right!

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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