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Hexcity for Hexen

   (8 reviews)
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About This File

Hexcity is a modern, medieval walled city. If you get past the gate, you can go to the theatre or the art gallery. Enjoy the restaurant, which is supplied by the butcher shop next door, which is supplied by the graveyard next door.The city has been conquered by fiends and demons who are eating the previous inhabitants. You may plunder the shops, rob the bank, go to the library, disrupt a church service, fall into the sewer, go to jail...and more. There's a whole city to explore.


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whirledtsar

  

Very visually-appealing and fun to explore level, with good balance. It creates a good sense of scale to really feel like a walled city, and uses some neat tricks like holes in the road that silently teleport you to the sewers. It takes about half an hour to explore every nook & cranny. However, there's pretty much zero sense of progression or purpose to anything you can do - you can simply walk straight to the exit in a minute or two if you know where it is. Every building and area besides the path to the exit is optional, and there is no puzzle-solving beyond assembling the quietus. However, in my playthrough the very last thing I found was the final fourth weapon piece - after killing every enemy in the level! So definitely don't expect a linear or puzzle-heavy experience, because it's all about exploration for the sake of it.

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Guest

  
dylux: Same as Wolfen's comments. But not enough mana.

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Unknown date

  
*vash agrees with above commenter

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Unknown date

  
and I agree with the person who agrees with the person above me.

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Unknown date

  
Strange level. The architecture is fantastic, but it's completely open ended, and in fact it's possible to exit the level without really exploring any of the city. Great for people that like non-linear levels.

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Unknown date

  
Wolfen: Much better than I expected, I think this was probably the first GOOD city made for Hexen.

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Unknown date

  
Experienced LOTS of "segmentation errors" on this one. Anyone knows what is causing it?

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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