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Hexcity for Hexen

   (8 reviews)
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Hexcity is a modern, medieval walled city. If you get past the gate, you can go to the theatre or the art gallery. Enjoy the restaurant, which is supplied by the butcher shop next door, which is supplied by the graveyard next door.The city has been conquered by fiends and demons who are eating the previous inhabitants. You may plunder the shops, rob the bank, go to the library, disrupt a church service, fall into the sewer, go to jail...and more. There's a whole city to explore.


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whirledtsar

  

Very visually-appealing and fun to explore level, with good balance. It creates a good sense of scale to really feel like a walled city, and uses some neat tricks like holes in the road that silently teleport you to the sewers. It takes about half an hour to explore every nook & cranny. However, there's pretty much zero sense of progression or purpose to anything you can do - you can simply walk straight to the exit in a minute or two if you know where it is. Every building and area besides the path to the exit is optional, and there is no puzzle-solving beyond assembling the quietus. However, in my playthrough the very last thing I found was the final fourth weapon piece - after killing every enemy in the level! So definitely don't expect a linear or puzzle-heavy experience, because it's all about exploration for the sake of it.

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Guest

  
dylux: Same as Wolfen's comments. But not enough mana.

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Unknown date

  
*vash agrees with above commenter

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Unknown date

  
and I agree with the person who agrees with the person above me.

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Unknown date

  
Strange level. The architecture is fantastic, but it's completely open ended, and in fact it's possible to exit the level without really exploring any of the city. Great for people that like non-linear levels.

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Unknown date

  
Wolfen: Much better than I expected, I think this was probably the first GOOD city made for Hexen.

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Unknown date

  
Experienced LOTS of "segmentation errors" on this one. Anyone knows what is causing it?

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  • File Reviews

    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
    • By Budoka · Posted
      A few really good maps supported by a bunch of alright ones. Visuals are mostly Plutonia-inspired, with the occasional veering into Shores of Hell type mish-mash architecture. Difficulty is about on par with DOOM2.wad I think. Overall, a rather pedestrian affair, although the standout maps are certainly worth the time.
    • By dylux · Posted
      BACK TO SATURN X E1: GET OUT OF MY STATIONS REVIEW:   The Good:   - Stunning visuals   - Great monster placement   - Lots of (clever) secrets and they are rewarding   - Enough ammo to keep you going   - The names of the Maps LOL!   - Loads of fun   - Awesome music!   The Bad:   - Not long enough. LOL! I loved it so much, I didn't want it to end!   In Short: I've actually played this fantastic WAD at least 6 or 7 times. Why? This is my second favorite WAD of all time, only bested by its successor, BTSX Episode 2: Fountain of Sparks. I remember the very first time I played it a couple of years ago like it was yesterday. How many times can you say that (in a good way) about a game?   I remember being completely blown away by the architectural designs at the time. I even remember giggling as I sunk in the ocean on the final Map, only to read something like "To Be Continued..." and thinking, "Awww....it's over." But I admit that, like everyone else, I had loads of fun with this.    There is lack of a "customary" final boss (I wasn't certain if this was a "Good" or "Bad" element of the game, hence why it's in neither category above - it really will depend on the player so I kept it neutral). But don't let that deter you! The final "stage" in the last (playable) Map is as memorable as it is wicked, and it'll keep you on your toes just like any other customary boss!   Play this WAD if it's the only WAD you ever play. Definite replay value.   Well deserved Cacoward. Thanks, Team, for making it!   5 out of 5 stars with me.  ~ dylux
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