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StopMe2.WAD

   (2 reviews)
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Doom2 wad with excellent playability in either single or multi-player environment.


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Unknown date

  
This is one of those levels whereby you cannot believe the author's claim to have spent more than an hour making it. It gets off to a terrible start, with a series of dark, cramped, crudely-built mazes in which you are menaced by spectres, and it doesn't recover, although there are lots of enemies and plenty of action. The author was 47 years old in 1996 which was very old for a Doom level designer.

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Unknown date

  
Lame gameplay that has no appeal by today's standard but it's kinda fun if you want a basic shoot fest. 2/5

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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