Title : KortYard.WAD
Date Completed : September 28, 1996
Author : Edward E. "Doc" Brown
Email Address : email@example.com
Description : This is a wad with a design that really
appeals to me and was basically a test
of some game concepts that I wanted to
see used in a single wad. Finding the
bonus items may take some effort and there
are some traps for the unwary...
Misc. Author Info : 47 Years old, likes computers, chess,
bowling, shooting, and SCI-FI. Spends
daytime hours hurling himself against
the frontiers of science as an R&D
chemist... but at night... heh heh...
Additional Credits to : id Software for DOOM!
The authors of WinDEU v5.24
Robert Fenske, author of WARM v1.6
My wife, Charlie, for putting up with
me for 27 years and with DOOM for what
must SEEM about as long! ;-)
* Play Information *
Episode and Level # : Map 01
Single Player : You betcha!
Cooperative 2-4 Player : Even Better!
Deathmatch 2-4 Player : Rock-n-Roll!
Difficulty Settings : Fully supported
New Sounds : No.
New Graphics : No.
Demos Replaced : None.
* Construction *
Base : About 2 hours for the basic design
Build Time : About 60 hours m/l for implementation
Editor(s) used : WinDEU 5.24, WARM v1.6
Known Bugs : None that I know of... email me if
you spot any.
Comments This is not a non-stop blast-a-thon but
instead specializes in subtlety, high
playability, and cool design rather than
in hordes of enemies. Although this is a
completely new and original wad, its design
was influenced by an excellent wad titled
11FortK2.Wad. Unfortunately, I've never
found a text file for that wad and do not
know who its author is. If you are the
author of 11FortK2.Wad or know who s/he is,
please email me.
* Copyright / Permissions *
Authors may use this level as a base to build additional levels,
as long as you mention my name.
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
* Where to get this WAD *
FTP sites: THE ftp site for DOOMers everywhere... ftp.cdrom.com
or possibly any of the mirror sites.
BBS numbers: Any GOOD bbs. :-)
Other: This is my first published Doom II wad that was not based
upon my earlier Doom I levels. The layout is basically a
large square that contains 4 separate buildings, an outer
yard, and an inner court yard. Enemies are patrolling all
of these areas and door keys are reasonably well hidden. The
exit is also prety well hidden... and protected! :-)
Constructive criticism, adult conversation, or emailed wads
appreciated... mindless snivels/whining > devs:null ;-)
Anyone wanting to participate in creating a new Doom II
level is especially encouraged to reply via email.
Most of all... ENJOY!
Coming attractions... nothing in mind for now but perhaps