Title : Trapped
Author : Peter Kasting, aka Dr. 0
Email Address : email@example.com
Misc. Author Info : Author many other great Doom II levels:
Ambush!.WAD : 1-player, 1 lev
Deimos.WAD : 1-player, 1 lev
Chasms.WAD : Deathmatch 2-4 player, 4 levs
Platform.WAD: Deathmatch 2-4 player, 1 lev
Zer0.WAD : Deathmatch 2-4 player, 4 levs
Attacked.WAD: Deathmatch 2-4 player, 1 lev
Surprise.WAD: Deathmatch 2-4 player, 1 lev
Description : A nice little 2-4 player Deathmatch level, with
4 players it should be insane.
Check out the "floating" effect! This level wreaks
havoc on people who like to use projectile weapons.
Additional Credits to : DWANGO6.WAD, for having that floating soulsphere
that intrigued me and led to me learning the
tricks to do this level
Matt Ayres for WADED, Peter Monks for TED, Olivier
Montanuy for DEUTEX, Sensor Based Systems,
Inc. for DEEP
Sean Hanson for dying so well
id Software for creating the most addictive product
* Play Information *
Episode and Level # : MAP01
Single Player : If you want to explore.
Cooperative 2-4 Player : Yes, but only if its 2 on 2 deathmatch cooperative.
Deathmatch 2-4 Player : Uhhhh.... huh huh huh... huh huh...
Difficulty Settings : No. If you play with them, it's not too hard to
implement them yourself.
New Sounds : No. I have yet to find good death sounds.
New Music : Yeah, I took the old lev22 music and put it here...
(I think that music is used on other levs too)
I'm writing my own, but it's hard to convert MOD
(the format I write in) to MIDI easily...
New Graphics : Why bother?
Demos Replaced : Zippo. Maybe later.
* Comments *
The chainsaws are for if you run out of ammo. Note that this means you are
good enough to have stayed alive a long time.
Don't fall into the trap! THERE IS NO WAY OUT!! (except, of course, death.)
The invisible sectors that make the "floating" effect possible simply don't
touch anything else and have both sidedefs on each linedef set to
the same sector. In other words, instead of making the "inside"
sidedefs border one sector and the "outside" ones border another, they
both reference the same sector. Too confusing? Use a good map editor
like Deep and look at the level.
* Construction *
Base : New level from scratch
Build Time : A day
Editor(s) used : Waded 1.49, Ted 1.2, Deutex 3.6, Deep 8.
Known Bugs : No. Frankly, why anyone would distribute a buggy
level is beyond me.
* Copyright / Permissions *
You MAY distribute this WAD, provided you include this file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. If the file is to be added to a CD collection or any
collection of sorts, please e-mail me before hand at
PKasting@juno.com so I know where to get the collection!
* Where to get this WAD *
ftp.cdrom.com (and mirrors)
The Spaceport BBS (360) 681-2706
The Dungeness Light BBS (360) 683-1095