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The Unholy Temple

   (12 reviews)
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About This File

This level is mostly a single player level but it can be played in Death Match. I did spend alot of time on it so it really kicks. It features great texture alignment, a good layout, kewl lighting fx, a new sky, and new music! and on top of all that it's free! Try it!


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Guest

  
Dear voters, realise that giving a map 5* legendary leads to skyhigh expectations - and in this case: plain disappointment. The style and decoration are good although (even in 1996) unoriginal, but the rectangular layout is very simple, the monster placement is uninteresting, and the gameplay@ UV is, er, well: almost not there. IOW: playing this was almost totally boring because of the severe lack of interesting aspects. 2* because of the effort + 1 bonus because it was made in 1996.

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Guest

  
Looked ok but gameplay was very simple. AS for the arch-vile, it was way too easy to kill because it didn't have anything to resurrect so you could just keep popping away at it while dodging behind pillars. It would have been better to have appeared after killing the Hell Knights in the room with 4 doors.

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Memfis

  
A temple level that has way too much summetry and rectangular architecture. Sure, it doesn't look bad anywhere but doesn't offer anything beautiful either, except for the outdoor area perhaps. The gameplay suffers from heavy repetition too. Competent but bland.

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DoomRenegade

Unknown date

  
I loved playing through it, really fun, not very easy but I like that

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Guest

Unknown date

  
liked

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SonicandTails58

Unknown date

  
Amazing WAD. It looked impressive, it was intricate in design, and was an all around incredible map. It actually felt like a missing Doom level that should have been about halfway through the game.

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Guest

Unknown date

  
I liked this level. The architecture is very well done, with some clean, open areas with a medieval theme. It's very blocky and spartan but it looks good, like Quake with more colour. But the level feels barren, and there aren't many monsters. Sadly this seems to be the author's only level; I imagine he was seduced by Quake. Premiata Forneria Marconi was an Italian progressive rock band that sounded a lot like King Crimson (but with Italian vocals).

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  • File Reviews

    • By Meril · Posted
      It's large 1995 map. Starting area is looking nice, but later author lost creativity and made mazy corridors. Very challenging because of overuse of chaingunners. It's extremely annoying. Lots of traps, Some clever, some not fair.
    • By HUGEkidsY2K · Posted
      Too linear in my tastes looking back now, will do better with my next projects!
    • By Meril · Posted
      For 95' map is really ok. A bit "blocky" design, but not bad. Map is rather big, it takes me 40min but i get lost in one place. Some good traps, IMO kinda challanging at the begining, before you get ssg. Overall good classic wad.
    • By Erick · Posted
      Fun map that captures a nice TNT-ish feel with plenty of weird yet also nice looking rooms, groups of hitscanners and demons to blast through, and a sense of adventure to it. Taking the MAP14 slot, you would see the episode 2 skybox of TNT: Evilution and listen to the track "Cold Subtleness", both creating a nice atmosphere to the map. Worth checking out!
    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
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