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iron hall

   (12 reviews)
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1 level WAD. Excessive attention given to the appearence of the level (texture selection, alignment, lighting).

I use a P120 machine, so I imagine some areas may run slowly on a underpowered machine.


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Guest

Unknown date

  
This is a monotonous level. Each room looks much the same, with dull brown textures. The gameplay consists of entering a square room, clearing it of monsters, and then entering the next room and doing the same again. Sometimes you have to flick a switch in order to progress, sometimes you teleport. But the rooms are in a set sequence and it's totally linear, with very simple traps. There is a certain amount of fun in killing 350+ monsters, but you'll never play it twice.

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Guest

Unknown date

  
With -fast and no saves this is quite a survival style map, took me some attempts: ammo is tight, monster placement is tricky, and there's only one armor throughout. And with the quake sound fx, the fast demons pose a similar threat like the quake fiends. First I also didn't like it, but playing several maps by this author, it's nice imo. 4*

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Guest

Unknown date

  
his newer maps are way better

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Guest

Unknown date

  
Good game play. I had just enough ammo and health to finish the level.

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Guest

Unknown date

  
Indeed. You get a bunch of rooms one after the other. No secrets - you just go through each room one at a time, as if you were going through the levels of an old Nintendo game. To be fair, the gameplay isn't all that bad - there are lots of traps and a fair amount of action. It would deserve an extra star without the Quake sound effect (every monster goes "argh" when you shoot it, in the exact same way, even the monsters that don't have throats).

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Guest

Unknown date

  
no crap, but gameplay and layout are boring 2/5

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Guest

Unknown date

  
Wow. Quake 1 sound FX. Never expected that. Love it!

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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