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iron hall

   (12 reviews)
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1 level WAD. Excessive attention given to the appearence of the level (texture selection, alignment, lighting).

I use a P120 machine, so I imagine some areas may run slowly on a underpowered machine.


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Unknown date

  
This is a monotonous level. Each room looks much the same, with dull brown textures. The gameplay consists of entering a square room, clearing it of monsters, and then entering the next room and doing the same again. Sometimes you have to flick a switch in order to progress, sometimes you teleport. But the rooms are in a set sequence and it's totally linear, with very simple traps. There is a certain amount of fun in killing 350+ monsters, but you'll never play it twice.

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Unknown date

  
With -fast and no saves this is quite a survival style map, took me some attempts: ammo is tight, monster placement is tricky, and there's only one armor throughout. And with the quake sound fx, the fast demons pose a similar threat like the quake fiends. First I also didn't like it, but playing several maps by this author, it's nice imo. 4*

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Unknown date

  
his newer maps are way better

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Unknown date

  
Good game play. I had just enough ammo and health to finish the level.

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Unknown date

  
Indeed. You get a bunch of rooms one after the other. No secrets - you just go through each room one at a time, as if you were going through the levels of an old Nintendo game. To be fair, the gameplay isn't all that bad - there are lots of traps and a fair amount of action. It would deserve an extra star without the Quake sound effect (every monster goes "argh" when you shoot it, in the exact same way, even the monsters that don't have throats).

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Unknown date

  
no crap, but gameplay and layout are boring 2/5

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Unknown date

  
Wow. Quake 1 sound FX. Never expected that. Love it!

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  • File Reviews

    • By galileo31dos01 · Posted
      Done with these settings:   - Crispy Doom 5.3.
      - Ultra-Violence
      - Continuous combined with pistol start mindset.
      - No saves, mostly.
      Very decent tribute to the original game. Each map is essentially a remix of the ID's levels, built around the same theme and music tracks per episode, albeit with the author's personal changes to the design. Aesthetically, the only notorious difference, and by no means less important, is the texturing he decided to use in some sections. In general the maps look extra polished, there were no signs of misaligned textures, but I wasn't that attentive to be honest. He did left the most distinctive visual features of each map untouched, for example where it's supposed to be a dark secret dungeon, it is a dark secret dungeon, just not copy-pasted.    As said before, Wonderful Doom is just a revamped Ultimate Doom. If you know the game by heart, there may be little room for surprises, so you can take it as a memory test. Of course, the author added his own touch to the gameplay. I would underline the size of the rooms in comparison to the iwad, tending to be more compact though in no way less attractive. In consequence, they lead to a bit more claustrophobic combat, specially throughout the latter episodes, sometimes you'll find yourself in a hairy situation like a slow drop in a cluster of imps and barons coming from the shadows, or starting surrounded of pinkies and barrels to detonate using your ol' peashooter. Another thing is the resource balance, sometimes giving more leeway where there wasn't originally, other times less obvious for the pistol starter. This is part of several plot twists Wraith added here and there to the main concepts to keep it somehow fresh and interesting, but I'm not going to spoil any in particular.    Secret-wise, I guess it's not needless to say almost all of them can be found normally, there is one in E2M9 that can't be triggered due to the teleport line. Otherwise, there are no broken sectors or staircases of secrets (sorry to burst your bubble ;P). There are no disliked maps, and so I'll avoid to pick favourites this time. I also didn't care if most maps were extremely similar to the iwad ones, but that could not be the case for you.   Overall, I won't lie and say this turned out to be thoroughly enjoyable. It's what I expected from an author with such love for plain vanilla Ultimate Doom. Nostalgia fans should give it a go. Well, as long as you wish to "play Original Doom one more time", otherwise if you expect a thing like "Doom the Way ID Did", it might not be wise to download this. My rate is 8/10.
    • By bemused · Posted
      This is clearly the most groundbreaking, exciting release of the decade. Forget your megawads, this is where its at. Wonderful, delightful, sublime, glorious... all words that dont even come close to expressing just how great this wad is.
    • By Meril · Posted
      Another abomination in doom mapping. It's crap even in crap category.
    • By Meril · Posted
      Ugly, rectangular, not enough ammo. In one word: CRAP
    • By Meril · Posted
      Sound replacement is terrible. Sounds are very annoying. Level also is ugly. Only thing I like is sprites replacement. Kicking nazi asses is same as good like demons ones ;)
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