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iron hall

   (13 reviews)
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About This File

1 level WAD. Excessive attention given to the appearence of the level (texture selection, alignment, lighting).

I use a P120 machine, so I imagine some areas may run slowly on a underpowered machine.


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Argenteo

  

Linear indoor action, no keys, some quake sounds, cool play if you don't care about boring textures. Totally opposite to his later style -> Gigantic-exteriors.

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Unknown date

  
This is a monotonous level. Each room looks much the same, with dull brown textures. The gameplay consists of entering a square room, clearing it of monsters, and then entering the next room and doing the same again. Sometimes you have to flick a switch in order to progress, sometimes you teleport. But the rooms are in a set sequence and it's totally linear, with very simple traps. There is a certain amount of fun in killing 350+ monsters, but you'll never play it twice.

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Unknown date

  
With -fast and no saves this is quite a survival style map, took me some attempts: ammo is tight, monster placement is tricky, and there's only one armor throughout. And with the quake sound fx, the fast demons pose a similar threat like the quake fiends. First I also didn't like it, but playing several maps by this author, it's nice imo. 4*

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Guest

Unknown date

  
his newer maps are way better

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Guest

Unknown date

  
Good game play. I had just enough ammo and health to finish the level.

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Guest

Unknown date

  
Indeed. You get a bunch of rooms one after the other. No secrets - you just go through each room one at a time, as if you were going through the levels of an old Nintendo game. To be fair, the gameplay isn't all that bad - there are lots of traps and a fair amount of action. It would deserve an extra star without the Quake sound effect (every monster goes "argh" when you shoot it, in the exact same way, even the monsters that don't have throats).

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Unknown date

  
no crap, but gameplay and layout are boring 2/5

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Guest

Unknown date

  
Wow. Quake 1 sound FX. Never expected that. Love it!

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this is a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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