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a nice day

   (15 reviews)
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About This File

1 level WAD. Excessive attention given to the appearence of the level (texture selection, alignment, lighting).

I use a P120 machine, so I imagine some areas may run slowly on a underpowered machine.


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Guest

Unknown date

  
Michael Krause's first map, according to the text file, is not a masterpiece by any means. But it's still more fun than a lot of 1996 levels. Also, there were a few decent atmospheric areas I liked. 3.5/5

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Guest

Unknown date

  
Exceptional, fast flow, and quite a blast with the double shotty. Good fun with fastmonsters. 4*

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Guest

Unknown date

  
It's from 1996. Not much else to say!

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Guest

Unknown date

  
Good, but not very original...

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Guest

Unknown date

  
It's quite well built, but boring!

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Guest

Unknown date

  
Better than Stronghold.

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Guest

Unknown date

  
This is a decent but very dull level. It's very dark throughout and there are a lot of dark, dull mazes; as the other reviewer points out, it's often very symmetrical, forcing you to go through several familiar-looking corridors in a row. Once you get the super shotgun the challenge evaporates, because there's a steady stream of health and shotgun shells, and the hardest baddies are a few revenants. Overall it's a decent level, technically good for the time but not much fun to play.

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Unknown date

  
Although I haven't bothered to check the actual dates, this feels like the earliest Krause map (it's certainly among the earliest, anyway). Appearance is exceptionally blocky and flow is VERY straightforwad, with a lot of simple symmetry. Quite easy, and pretty evenly paced in terms of trap placement. You can see the man's knack here; it's just in its infancy at this point. -- TDotW

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  • File Reviews

    • By Chipchase · Posted
      More tripe.  Huge badly designed and featureless rooms that give you leg ache just watching going through them. The opposition from monsters is pitiful. 
    • By Chipchase · Posted
      A busted crock of shit. The map is random scribble, it's insane.  Why do they upload this tripe?  The third screenshot above gives an idea what to expect.
    • By Chipchase · Posted
      Consists of some rooms to be opened in key sequence from a central area. Doors are narrow and each reveals a row of monsters waiting for you, and you don't have enough ammo (I had to cheat). No atmosphere, bright lighting, and mostly Wolfenstein-ish cuboid rooms. Technically OK, with minor texture mis-matches. At least his own summary was modest.   Give it a miss.
    • By NuMetalManiak · Posted
      cannonball is yet another mapper who will probably take some getting used to when it comes to his maps. I remember hating on Return to Hadron when I first played it, but after subsequent plays it got easier. the same can be said for a lot of his other wads.   while this is my first time playing through Sparta 2, I easily got into cannonball's playstyle. his architecture style is always the same, as are his usage of monsters, basically you'll be running around often in the heat of monsters; the space is wide enough to accomodate this kind of playstyle and you just gotta be quite wary of where projectiles are flying. even if the monster count is low the layouts make things rough. but overall, what I like most about cannonball's maps is how well they can be run through. sure, you're gonna be dealing with a fuckload of carnage in these maps, but they all are very speedrun-friendly which is a plus. notable maps include:   MAP08, which is probably the roughest start in the wad MAP12, which has a false sense of security with its monster count. the two slaughter finales which are both well done.
    • By Summer Deep · Posted
      I don't pretend to understand any of the promotional material accompanying this map, relating to wizards and the like, and it just seems like a typically unsubtle early offering, albeit on a grand scale. One of the reviews says you can't get out of the Cyberdemon arena once you've teleported into it near the start, but the bad news is that you can. The final room with the Spider Mastermind is quite lively and entertaining, if you persevere that far.   The version of this I played was a Doom 2 conversion, which ran in the MAP10 slot, with some Revenants, chaingunners and Pain Elementals, but if you download the one on this page you'll probably get the original wad.  
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