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a nice day

   (15 reviews)
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About This File

1 level WAD. Excessive attention given to the appearence of the level (texture selection, alignment, lighting).

I use a P120 machine, so I imagine some areas may run slowly on a underpowered machine.


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Guest

Unknown date

  
Michael Krause's first map, according to the text file, is not a masterpiece by any means. But it's still more fun than a lot of 1996 levels. Also, there were a few decent atmospheric areas I liked. 3.5/5

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Guest

Unknown date

  
Exceptional, fast flow, and quite a blast with the double shotty. Good fun with fastmonsters. 4*

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Guest

Unknown date

  
It's from 1996. Not much else to say!

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Guest

Unknown date

  
Good, but not very original...

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Guest

Unknown date

  
It's quite well built, but boring!

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Guest

Unknown date

  
Better than Stronghold.

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Guest

Unknown date

  
This is a decent but very dull level. It's very dark throughout and there are a lot of dark, dull mazes; as the other reviewer points out, it's often very symmetrical, forcing you to go through several familiar-looking corridors in a row. Once you get the super shotgun the challenge evaporates, because there's a steady stream of health and shotgun shells, and the hardest baddies are a few revenants. Overall it's a decent level, technically good for the time but not much fun to play.

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Guest

Unknown date

  
Although I haven't bothered to check the actual dates, this feels like the earliest Krause map (it's certainly among the earliest, anyway). Appearance is exceptionally blocky and flow is VERY straightforwad, with a lot of simple symmetry. Quite easy, and pretty evenly paced in terms of trap placement. You can see the man's knack here; it's just in its infancy at this point. -- TDotW

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  • File Reviews

    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
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