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a nice day

   (16 reviews)
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About This File

1 level WAD. Excessive attention given to the appearence of the level (texture selection, alignment, lighting).

I use a P120 machine, so I imagine some areas may run slowly on a underpowered machine.


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Argenteo

  

Early M. Krause map. Through some catacombs, a cemetery courtyard, electric compounds and radioactive pools. Dark, cool detailing.

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Guest

Unknown date

  
Michael Krause's first map, according to the text file, is not a masterpiece by any means. But it's still more fun than a lot of 1996 levels. Also, there were a few decent atmospheric areas I liked. 3.5/5

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Guest

Unknown date

  
Exceptional, fast flow, and quite a blast with the double shotty. Good fun with fastmonsters. 4*

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Guest

Unknown date

  
It's from 1996. Not much else to say!

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Guest

Unknown date

  
Good, but not very original...

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Guest

Unknown date

  
It's quite well built, but boring!

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Guest

Unknown date

  
Better than Stronghold.

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Guest

Unknown date

  
This is a decent but very dull level. It's very dark throughout and there are a lot of dark, dull mazes; as the other reviewer points out, it's often very symmetrical, forcing you to go through several familiar-looking corridors in a row. Once you get the super shotgun the challenge evaporates, because there's a steady stream of health and shotgun shells, and the hardest baddies are a few revenants. Overall it's a decent level, technically good for the time but not much fun to play.

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Guest

Unknown date

  
Although I haven't bothered to check the actual dates, this feels like the earliest Krause map (it's certainly among the earliest, anyway). Appearance is exceptionally blocky and flow is VERY straightforwad, with a lot of simple symmetry. Quite easy, and pretty evenly paced in terms of trap placement. You can see the man's knack here; it's just in its infancy at this point. -- TDotW

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  • File Reviews

    • By Argenteo · Posted
      Linear indoor action, no keys, some quake sounds, cool play if you don't care about boring textures. Totally opposite to his later style -> Gigantic-exteriors.
    • By Walter confetti · Posted
      Pretty cool map for the 1994 standards, good layout and gameplay, even with the high number of monsters (128 on HMP), the level is pretty straightforward but pretty fun.
    • By Walter confetti · Posted
      A funny small map sets in a cartoonish design where a lady takes apples and bananas, as the title suggest. In the second area the fruit, trees and bushes have eyes, literally. A cute little map in the style of "Kill'em with kindness", maybe it made from the same author? Style looks like the same.
    • By Walter confetti · Posted
      A pretty strategic map where you have to choose carefully where to go before being slaughtered by monsters or by suicide from rockets splash (first half of the map have mostly only that gun), the map theme is a abstract castle / warzone place, but it is done good. Not a bad map overall, pretty enjoyable.
    • By Walter confetti · Posted
      Looks like a horror low budget b-movie from the 80s, but in the form of a doom map. From the music to the (intentional?) low quality of the map that looks coming out right from a shovelware cd collection of 94 maps, the map itself is fun to play overall. The tunnels that you need to crouch is a nice touch.
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