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OK Corral

   (2 reviews)
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About This File

This started out as a simple deathmatch wad and quickly got out of control. :-)

I orginally did this up with only 5 buildings and _only_ beserk packs (and some clips). It was nice, but I wanted to take advantage of the sniping. So I added some shotguns in UV. Then I thought, some wimps might want to try other weapons. So I added those under Not Too Rough. And extra buildings seemed in order.

Anyway, here it is. It's a fun little level even as single player. Don't let the bar fool you. It _is_ survivable in single player. _Don't_ have monsters in network unless you've got a screamingly fast net. It just crawled when we tried it on a friend's IPX net at work. Too damn many demons. :-)

I (honestly) got the idea before I heard about Boothill. I love their levels, but this is more of a John Wayne thing on HMP. :-)


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Memfis

  
A small brown city for you to explore, relatively low but not ugly detail. Kind of boring with not much to look at. Demons are literally treated as pigs - Xit Vono would be proud.

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Unknown date

  
This is an old map from 1996 that emulates a city. There are a few bugs, but overall the structure, while not at all suited for fast paced matches because of the size and the fact it it easy to hide and get lost, isn't bad. The map felt a bit too dark though, and I couldn't understand the weapon placement. I guess this could be playable on skulltag LMS.

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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