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SHANNARA

   (11 reviews)
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Brona, the evil Warlock Lord, was thought to have been destroyed


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whirledtsar

  

Pretty damn good hub. Although there are only 4 maps, there is a lot to do (it took me ~2 hours to complete) and a lot of sights to see. It's not incredibly detailed or perfectly aligned, but that's totally understandable considering the editors and hardware available at the time. There are some cool traps and uses of Hexen's advanced features (such as the spinning and moving walls in The Valley Of Shale). And most of the levels are quite large and complex, with the best example being "Druid's Keep", a truly massive castle with almost every inch filled with places to explore. The one exception is Matted Breaks, which is an homage to Doom's E3M1 (Hell Keep), and even uses the same music. It's very low-detail, low-verticality, maze-like, and all in all boring. Thankfully it's non-necessary and by far the shortest level. The final boss level (against the Heresiarch and his minions) is pretty well-orchestrated, and it ends with a neat scripted sequence. Overall it really is a great hub that I'd recommend to anyone who enjoys playing Hexen.

 

Also, I don't know what the hell "dg93" means by "Well this was quite a strange wad 0_0". There's really nothing odd about it.

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Guest

  
dylux: Very Good Wad. My ONLY complaint was be prepared to go back and forth between the levels A LOT. Very comparable to the 2nd level of HeXen (The 7 Portals). Took me about 4 hrs to complete. Would definitely play again.

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dg93

Unknown date

  
Well this was quite a strange wad 0_0

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Guest

Unknown date

  
Good, fun hub, though not without its flaws, as noted above--the crushing doors, which kill fast if you get jammed in them, are peculiar. I was lucky enough not to screw anything up so as to get stuck, though. The secret level is a remix of Doom's Hell Keep, but aside from that the maps are large and interesting to explore though not always detailed. The scripting is good in a non-showoff way. The victory text (but not pictures), is also changed, a nice touch missing from too many mapsets.

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Guest

Unknown date

  
A good WAD. Has the authentic Hexen feel. Plays and looks a lot like the Shadow Wood hub in most places. There are some design flaws, though--there are a couple of places in Valley of Shale where you can become trapped with no means of escape if you do things in a certain order. Either save the Chaos Device until you're positive you're stuck, or be prepared to "Casper" through a wall. Those small wooden doors in the Druid's Keep can kill you, too (I don't think this was intended). --TDotW

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  • File Reviews

    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
    • By mArt1And00m3r11339 · Posted
      If it were renamed "Garbage Dump," I would have given it a better rating.
    • By StormCatcher.77 · Posted
      A large, but not very prolong map, which is interesting to explore. I liked the author's strategy to place strong weapons in well-protected places. To get them the player need to pass a kind of test. The difficulty depends on the player's luck. It is important not to miss the shotgun at the very beginning, otherwise entangled corridors can lead the player to a situation in which he will be easy prey, left without ammo. Visually, the map looks neat, another good example of using standard textures.
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