Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

SHANNARA

   (11 reviews)
Sign in to follow this  

Guest

About This File

Brona, the evil Warlock Lord, was thought to have been destroyed


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

whirledtsar

  

Pretty damn good hub. Although there are only 4 maps, there is a lot to do (it took me ~2 hours to complete) and a lot of sights to see. It's not incredibly detailed or perfectly aligned, but that's totally understandable considering the editors and hardware available at the time. There are some cool traps and uses of Hexen's advanced features (such as the spinning and moving walls in The Valley Of Shale). And most of the levels are quite large and complex, with the best example being "Druid's Keep", a truly massive castle with almost every inch filled with places to explore. The one exception is Matted Breaks, which is an homage to Doom's E3M1 (Hell Keep), and even uses the same music. It's very low-detail, low-verticality, maze-like, and all in all boring. Thankfully it's non-necessary and by far the shortest level. The final boss level (against the Heresiarch and his minions) is pretty well-orchestrated, and it ends with a neat scripted sequence. Overall it really is a great hub that I'd recommend to anyone who enjoys playing Hexen.

 

Also, I don't know what the hell "dg93" means by "Well this was quite a strange wad 0_0". There's really nothing odd about it.

Share this review


Link to review
Guest

  
dylux: Very Good Wad. My ONLY complaint was be prepared to go back and forth between the levels A LOT. Very comparable to the 2nd level of HeXen (The 7 Portals). Took me about 4 hrs to complete. Would definitely play again.

Share this review


Link to review
dg93

Unknown date

  
Well this was quite a strange wad 0_0

Share this review


Link to review
Guest

Unknown date

  
Good, fun hub, though not without its flaws, as noted above--the crushing doors, which kill fast if you get jammed in them, are peculiar. I was lucky enough not to screw anything up so as to get stuck, though. The secret level is a remix of Doom's Hell Keep, but aside from that the maps are large and interesting to explore though not always detailed. The scripting is good in a non-showoff way. The victory text (but not pictures), is also changed, a nice touch missing from too many mapsets.

Share this review


Link to review
Guest

Unknown date

  
A good WAD. Has the authentic Hexen feel. Plays and looks a lot like the Shadow Wood hub in most places. There are some design flaws, though--there are a couple of places in Valley of Shale where you can become trapped with no means of escape if you do things in a certain order. Either save the Chaos Device until you're positive you're stuck, or be prepared to "Casper" through a wall. Those small wooden doors in the Druid's Keep can kill you, too (I don't think this was intended). --TDotW

Share this review


Link to review
  • File Reviews

    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
    • By Rosh Fragger · Posted
      Such a wonderful creation! I really wish there were some more maps so this could make it into ZDaemon Thursday Night Survival (TNS) someday...
    • By Ajora · Posted
      This is a solid contender for being the absolute best Megawad that I've ever played. 
    • By NuMetalManiak · Posted
      I...did not review this, okay. well, it's blue and it's pretty decent and setpiece-y. get used to ribbiks' style and this one is just like all his other maps, very well-designed and fun to play. just watch out for MAP03's final area.
    • By NuMetalManiak · Posted
      it's one of those classic 90's wads you can probably just sift through, but it's not that good. plenty of inescapable pits, some awful level progression, and some actually trollish crusher placement lie within this one.
×