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SHANNARA

   (11 reviews)
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Brona, the evil Warlock Lord, was thought to have been destroyed


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whirledtsar

  

Pretty damn good hub. Although there are only 4 maps, there is a lot to do (it took me ~2 hours to complete) and a lot of sights to see. It's not incredibly detailed or perfectly aligned, but that's totally understandable considering the editors and hardware available at the time. There are some cool traps and uses of Hexen's advanced features (such as the spinning and moving walls in The Valley Of Shale). And most of the levels are quite large and complex, with the best example being "Druid's Keep", a truly massive castle with almost every inch filled with places to explore. The one exception is Matted Breaks, which is an homage to Doom's E3M1 (Hell Keep), and even uses the same music. It's very low-detail, low-verticality, maze-like, and all in all boring. Thankfully it's non-necessary and by far the shortest level. The final boss level (against the Heresiarch and his minions) is pretty well-orchestrated, and it ends with a neat scripted sequence. Overall it really is a great hub that I'd recommend to anyone who enjoys playing Hexen.

 

Also, I don't know what the hell "dg93" means by "Well this was quite a strange wad 0_0". There's really nothing odd about it.

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Guest

  
dylux: Very Good Wad. My ONLY complaint was be prepared to go back and forth between the levels A LOT. Very comparable to the 2nd level of HeXen (The 7 Portals). Took me about 4 hrs to complete. Would definitely play again.

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dg93

Unknown date

  
Well this was quite a strange wad 0_0

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Guest

Unknown date

  
Good, fun hub, though not without its flaws, as noted above--the crushing doors, which kill fast if you get jammed in them, are peculiar. I was lucky enough not to screw anything up so as to get stuck, though. The secret level is a remix of Doom's Hell Keep, but aside from that the maps are large and interesting to explore though not always detailed. The scripting is good in a non-showoff way. The victory text (but not pictures), is also changed, a nice touch missing from too many mapsets.

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Guest

Unknown date

  
A good WAD. Has the authentic Hexen feel. Plays and looks a lot like the Shadow Wood hub in most places. There are some design flaws, though--there are a couple of places in Valley of Shale where you can become trapped with no means of escape if you do things in a certain order. Either save the Chaos Device until you're positive you're stuck, or be prepared to "Casper" through a wall. Those small wooden doors in the Druid's Keep can kill you, too (I don't think this was intended). --TDotW

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  • File Reviews

    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
    • By Dovahxul · Posted
      the more I play the more I get more sad that this map pack is going to end soon its really great :)
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