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MBELCHER.WAD - MIKE BELCHER'S DOOM2

   (14 reviews)
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YOU ARE STRANDED ON PLANET MORBUS .. YOUR GOAL IS TO MAKE IT BACK TO EARTH...


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P41R47

  

Morbus seems to be the best planet to go on vacation...

Well, at least if you like living a nightmare!

 

Fun little atmospheric mapset, really dark and with interesting gameplay choices, like extremely tall elevators, big dark open areas, switch hunting and more.

Just my cup of tea!

 

And even if planet morbus is silly, it is a hell of fun!
One of the first wads i ever played, no clue i still love it... even with all the let downs!

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Zahid

  
from 96s' view,there r hell of efforts...although author abandon all imagination and creativity when it come to design and gameplay...but still these are fun to watch around...

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NuMetalManiak

  
this wad has a lot of bad design choices that prolong level length, such as overly long lifts and incoherent structure (fucking dark sectors!). the sounds and graphics are dreadful too. the zoo level was at least fun in some way.

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lupinx-Kassman

  
Of all the places the UAC have built a base, planet Morbus is one of the sillier ones.

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Guest

Unknown date

  
A very strange wad.

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Guest

Unknown date

  
awsome

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Guest

Unknown date

  
Erm. It's creative but not very good; each level is marred by being much too dark. The author has replaced some of the sounds with his own voice, which was a bad idea. Blue. If my name was Belcher, I'd keep quiet about it.

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Guest

Unknown date

  
this was actually pretty cool

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Guest

Unknown date

  
Fucking Hell. I been looking for this PWAD for ages. There is a Heretic version as well.

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  • File Reviews

    • By printz · Posted
      This is a level for giants. Everything is huge, in all directions. But the giants aren't home, so it's you with the undead warrior mice. Like in "Jack and the Beanstalk", the theme is clouds or more precisely flying: there are very many wings of wrath, which you'll actually need, because sometimes you may get stuck in some balcony with no way out. Start over if you run out of wings or chaos devices and you're stuck.   For the most part I could not find weapons, so I heroically tysoned my way with the elvenwand, gauntlets and staff (yes, that's useful too even if you have the gauntlets). However, it turned out that a weapon is available near the start.   I couldn't find the exit so I gave up. It turned out it exists, but its access door is activated by a switch kilometers away.   Due to all this, the level is rather boring and annoying to play. It may be a deathmatch level for ants.
    • By printz · Posted
      An interesting level because it uses textures from other games, including Doom! However, it's not that hard or long.
    • By printz · Posted
      This seems to be a deathmatch map lightly fitted for single player. Despite the attempts for scary sounds and effects, the map is too easy, empty and free to exit.
    • By printz · Posted
      This level is pretty high quality, with good attention to detail and pacing. It's not very hard or heavy on opposition though, though you may still be glad you have items in the inventory once in awhile. The problem with this level is the rather confusing progression. It can be solved if you take your time to check the automap for clues, but won't work if you're impatient or in lack of time.   HINT: at one point you'll encounter a small wooden door behind a priest bas-relief hidden door. There's no clue whatsoever, but that door needs to be shot to open! I had to open the editor to find that out, as no information got provided about that.
    • By printz · Posted
      This wad seems to be a compilation. Anyway, here goes the per-level reviews: An average dock level. Water hurts. There's an unusual way to wade through this water to open some barriers. Overall pretty blocky and not that well done. It's plagued by REJECT errors causing most monsters to be passive against you. A dungeon level made of copy-pasted layouts. Overall much better and more slaughter-like than the previous map. Relies on switches and passages for the greatest part. An even better and much harder level. This one involves some wicked layouts of passages and lifts, and uses symmetry to its advantage. Overall, some super challenging levels but not very strongly structured, rather on the more abstract side.
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