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OE4951.WAD

   (6 reviews)
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About This File

A considerable period of my life was spent in a house by the name of OE4951. Thus is this the DOOM][ transcription of some of the characteristics of the place. Lots of hours are put into this one, lots of beer & whisky put in me during. At last, after maybe a couple of hundreds of hours fighting ill textures, the output is this (to my opinion stil inadequate) huge WAD containing fantasy bits as well as the naked truth considering the lay-out of OE4951. Most textures are the mere artistic feeling, the sector arangements, however, are the result of painstaking labour involving a little metric device and a calculator. The result places you a bit in viewpoint of a child (the transcendation of my childhood maybe?) for otherwise all windows tables and kitchensinks would turn out climbable.


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Guest

Unknown date

  
retardid, you start in a bunch of barals and ya just get blown up,

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Unknown date

  
OK first there's a frustrating barrel puzzle, where you have to move a barrel by punching it just enough so you can open a door behind it. If you succeed you'll find an alcova with a Cyberdemon which wiggles its tan ass in your face, and you'll have to pass the next 5 minutes fisting its tan ass to get into the alcova. Then you can safely set off the barrels and escape to see the rest of the level: UTTER SHIT IT'S FUCKING HORRIBLE 0/5 -MAES

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Unknown date

  
The textfile alone is very, very disturbing and gave me nightmares.

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Unknown date

  
Well this is a rough gem. About the 3 reviews above: The textfile says "There is a possibility of killing a cyberdemon bare handed". So there are OTHER OPTIONS! Look around in the starting room, hm there's a gap between the barrels...(still tricky for me,40% success rate). There are bugs too. Example:When you hear the 2nd cyberdemon look at your map, normally you should be teleported from there. Lot's of switches,fights in cramped areas (challenge could be better) . Not the usual design. 4/5 coldfusio

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Unknown date

  
Ridiculous attention to detail later on, which is commendable, but other than that it's horrible. 1/5

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Unknown date

  
a cool WTF map from '96

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  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
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