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Three Keys and a Exit

   (10 reviews)
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NaZa

  
Monotone BRICK layers in the level and rather weird interconnection. However, the level makes up with a lot of fun and a great sense of progression and it's incredibly well designed for a 1996 map. This is definitely one of those levels that will always be fun, however the stain of time is seen badly.

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Unknown date

  
This is quite nice. It's a short to medium-sized map. It's not overly detailed or otherwise innovative, but not bad either. The ambience provides some tech areas and mostly brick textures. The monsters are easy to medium hard. Because of plenty of mega-goodies, this map is rather easy, at least on skill 3, compared to others. 3.5/5 -Milian

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Unknown date

  
Quite good level. Good built but a bit boring, could be better. Also a little easy 2,5/5

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Unknown date

  
This is from November 1996. The designer had a girlfriend, and yet he spent time designing Doom levels instead of snogging. The level's okay - a mid-sized tech-dungeon with 160 mostly weak baddies. It has a hub-style layout with each key in its own separate area. Against it, it's mazey and cramped, and by modern standards very easy (I don't think my health ever went below 100%). Nonetheless it's not bad in a nostalgic way, but could do with some tightening.

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Unknown date

  
kinda boring, and the two archviles at the end are nearly impossible to kill seeing as they'll nuke the bejezus out of you.

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Unknown date

  
not very exciting...

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Unknown date

  
I liked it

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  • File Reviews

    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
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