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The Secret Path

   (29 reviews)
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This is a huge wad that is set way under ground. It is totally futureistic and includes many clever effects. Even though this wad is massive, (over 6000 linedefs) it is not annoying in the sense that it is just one huge maze that take 5 hours to complete. The whole wad flows in one direction you never feel that you are not getting anywhere. So, the massive amount of linedefs have gone into brilliant, intricute and well thought out architecture .


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Dgemie

  
I guess that if you mix Void and The Sky May Be and make the gameplay "more conventional", the result would look a lot like this.

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Unknown date

  
This could have been almost legendary if not for that goddamn "Oooo Oooo" fucken sound.

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Unknown date

  
I was pleaseantly suprprised when I played this gem through. Intriguing map layout, some good traps, solid gameplay (a few terrific fights, but nothing too hard)... In short - it's FUN! --4/5

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Unknown date

  
That was a very strange map. Too buggy for my comfort zone, this one gets three out of five stars from me. This map was weird because half of it was really great (detail), and the other half looked like something out of Mock2:TSOS. -MasterShazbot

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Unknown date

  
All-round excellent map. 5/5

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Unknown date

  
Really awesome level. It's only slight drawback is that you get a ton of ammo, health, inviso spheres, etc. The design is great, and I didn't mind the noises; nice little change. It's a good romp and a great example of somebody designing without influences.-GreazySh orts

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Unknown date

  
this is really legendary despite some minor flaws, indeed this is a gem 5/5

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Unknown date

  
Sounds suck, but the author (John Graham) was only 15 at the time he created this level (11 years ago), and youngs have the use to turn everything in a joke. Thus, his only Pwad will stay in the history of doom as one of the best wads ever made. Play it or you'll miss a hit. 5/5 - Jive

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Unknown date

  
Really Good level!. I prefer the original Doom2 sounds (which I deleted from the wad on my computer). An excellent well designed and creative map with some excellent tricks and challenges too. Ohh, and some huge pitfalls too, certinally brings back memories of 1996. Who cares about misaligned textures. 4 Stars -PC

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Unknown date

  
Kinda trippy and weird, but I didn't find the gameplay that fun.

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Unknown date

  
1996? How did I ever miss this? Great original architecture; not only the huge use of vertical, but also some very good lighting and angles. A couple fun traps too. Very detailed for its time. A true classic. - FluffyBob

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Unknown date

  
Very enjoyable gameplay and creative design. 5 stars - Starburst.

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Unknown date

  
Really quite striking for 1996, especially because the use of huge drops and variable heights lends itself to jDoom or one of the other modern look-up/look-down source ports. Gameplay very variable and it's marred by awful sounds - the Imps scream like howler monkeys when they die. Reminds me of The Sky May Be although it's a lot more conventional. I got stuck in a couple of places where I probably wasn't supposed to have been allowed to go. Seems to be author's only map.

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Unknown date

  
This is a very sweet level indeed, and the fact that it is from 1996 only makes it all the more amazing. A very well-deserved 5 stars.

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Unknown date

  
This map is incredible for any year... 94-04 my god... PLAY THIS MAP :)

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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