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The Secret Path

   (29 reviews)
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This is a huge wad that is set way under ground. It is totally futureistic and includes many clever effects. Even though this wad is massive, (over 6000 linedefs) it is not annoying in the sense that it is just one huge maze that take 5 hours to complete. The whole wad flows in one direction you never feel that you are not getting anywhere. So, the massive amount of linedefs have gone into brilliant, intricute and well thought out architecture .


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Dgemie

  
I guess that if you mix Void and The Sky May Be and make the gameplay "more conventional", the result would look a lot like this.

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Unknown date

  
This could have been almost legendary if not for that goddamn "Oooo Oooo" fucken sound.

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Unknown date

  
I was pleaseantly suprprised when I played this gem through. Intriguing map layout, some good traps, solid gameplay (a few terrific fights, but nothing too hard)... In short - it's FUN! --4/5

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Unknown date

  
That was a very strange map. Too buggy for my comfort zone, this one gets three out of five stars from me. This map was weird because half of it was really great (detail), and the other half looked like something out of Mock2:TSOS. -MasterShazbot

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Unknown date

  
All-round excellent map. 5/5

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Unknown date

  
Really awesome level. It's only slight drawback is that you get a ton of ammo, health, inviso spheres, etc. The design is great, and I didn't mind the noises; nice little change. It's a good romp and a great example of somebody designing without influences.-GreazySh orts

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Unknown date

  
this is really legendary despite some minor flaws, indeed this is a gem 5/5

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Unknown date

  
Sounds suck, but the author (John Graham) was only 15 at the time he created this level (11 years ago), and youngs have the use to turn everything in a joke. Thus, his only Pwad will stay in the history of doom as one of the best wads ever made. Play it or you'll miss a hit. 5/5 - Jive

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Unknown date

  
Really Good level!. I prefer the original Doom2 sounds (which I deleted from the wad on my computer). An excellent well designed and creative map with some excellent tricks and challenges too. Ohh, and some huge pitfalls too, certinally brings back memories of 1996. Who cares about misaligned textures. 4 Stars -PC

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Unknown date

  
Kinda trippy and weird, but I didn't find the gameplay that fun.

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Unknown date

  
1996? How did I ever miss this? Great original architecture; not only the huge use of vertical, but also some very good lighting and angles. A couple fun traps too. Very detailed for its time. A true classic. - FluffyBob

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Unknown date

  
Very enjoyable gameplay and creative design. 5 stars - Starburst.

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Unknown date

  
Really quite striking for 1996, especially because the use of huge drops and variable heights lends itself to jDoom or one of the other modern look-up/look-down source ports. Gameplay very variable and it's marred by awful sounds - the Imps scream like howler monkeys when they die. Reminds me of The Sky May Be although it's a lot more conventional. I got stuck in a couple of places where I probably wasn't supposed to have been allowed to go. Seems to be author's only map.

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Unknown date

  
This is a very sweet level indeed, and the fact that it is from 1996 only makes it all the more amazing. A very well-deserved 5 stars.

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Unknown date

  
This map is incredible for any year... 94-04 my god... PLAY THIS MAP :)

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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