Title : Lava
Filename : LAVA.WAD
Game : Doom2
Author : Denis Tetreault
Email Address : firstname.lastname@example.org
Let me know if you enjoy it!
Misc. Author Info : A grad student who spent WAY too
much time on this. Doom2 will
probably be long forgotten before I
get around to finishing the sequel.
The creator of the deathmatch level
Description : Mission Briefing follows....
UAC has recently been experimenting with a new source of
energy which will not produce radioactive or toxic byproducts.
They have built an experimental power plant to test out their
new theories and have managed to tap into the molten core of
the earth itself! Recently, something has gone very wrong with
the new technology. (They do seem to have the touch!) It seems
that a group of extradimensional beings have taken over the
power plant. Unfortunately the Hellspawn have messed with the
wrong equipment. The last remote images seen from the plant
were the large assembly building filling with molten rock,
melting everything inside, and the main magma injection reactor
superheating as it surpassed 270% maximum safe output.
The company line: "Onsite management of the energy conversion
monitoring equipment has been temporarily compromised".
Translation: "We've completely lost control of the plant
and its running wild!"
Since the invasion of these creatures from another dimension
(Gee, I wonder who was responsible for THAT mess?) you have
developed a reputation as the only marine capable of standing
toe-to-toe with Hell's army. Of course, you volunteered
immediately for yet another suicide mission (actually, everyone
else took a step backwards and you weren't quite quick enough!)
You will be transported to the plant site and air-dropped (!!)
into the main courtyard, where you will break into the plant
via the energy conduit tunnels, shut down the plant, and make
your escape. Your mission is to stop the core of the planet
from bursting out onto the surface of the earth and incinerating
civilization under a global sea of lava.
Sounds simple enough.......
Features in this realistic power plant:
Conduit Node Control 1
Energy Conduit Tunnels
-Gantry and Gantry Control Rooms
Conduit Node Control 2
Energy Control Manifold Room
Emergency Overflow Gates (watch your step!)
Generator Room (slow machines will experience noticable slowdown)
Main Control Room
Main Injector Room
Primary Conduit Feeder Node
Hazardous Materials Storage Room (slow machines will experience
Shaft Control Room
Coolant Control Room
Reactor Core Room (slow machines will.... you get the picture)
-Conduit Monitor Room
-Plasma Converter Room
Rear Courtyard (and ESCAPE!)
Credits to : id Software (DUH!!!)
All the authors of the MANY editors and tools
I made use of (see below for a complete list).
The Aliens graphics team for one of the
animated bar graphs. Eric Price and Ian
Colquhoun for helping to test network mode.
* Play Information *
Episode and Level # : Map01
Single Player : Yes
Cooperative 2-4 Player : Yes (you can use all the help you can get!)
Deathmatch 2-4 Player : Yes (but awefully BIG for even 4! though I
did break up its inherent tendency towards
linearity with key doors to facilitate
Difficulty Settings : Sort of....
1-3 is for single player mode (3 prefered)
4-5 is for co-op mode (had to cut a lot of
creatures for net mode because the saved
games were too big and caused the Doom2.exe
to crash!) IMPORTANT NOTE! Levels 4-5 are
extremely difficult (but possible) to
complete in Single Player mode without
cheating. (Sounds like a dare to me!) If
settings 1-3 are used for network play,
Doom may crash when saving.
New Sounds : No
New Graphics : Yes, loads of new computer textures (sadly
lacking in Doom2), and a modified Sky1 from
the original Doom.
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Time : approx. 250 hours over 20 months. YIKES!!!
Editor(s) used : A long story...
This started out a long time ago, as a Doom 1 wad. I began with
Deu 5.21 and IDBSP until it got WAY too big for both programs, then
DeuGCC 5.21 (an amazing, and very powerful program!) for 50% of the
work, with BSP 1.2x and Reject 1.1.0. Dm2Conv 3.0 to convert it from
Doom (1.666) to Doom2 (1.9). Then Dck 2.2 (after going through 9 other
Doom2 editors, most of which either cacked out on the wad size or just
weren't powerful enough for what I wanted to do), BSP 1.2x (for node
building) and Warm 1.4 (for reject and blockmap calculations only - it
couldn't run the nodes on my special effects properly) for the final 50%.
All original graphics patches were created with Corel PhotoPaint, and
manipulated into usable textures (including replacing the original Doom1
textures) using Wintex 3.4 and 3.41 (also an amazing program!)
Known Bugs : None, finally!
I originally had MASSIVE and constant visplane overflow problems because
of the extreme complexity of some of the rooms, and had to compromise on
many of my original plans. (The reason for the bend in the conduit tunnels,
the bend towards the yellow key, the elevators instead of stairs to the
yellow and blue key doors in the reactor room, etc.) Then serious run-time
crashes because of its sheer size (mem allocation failures, especially the
SaveGameBuffer). It is still so big that I wouldn't be surprised if you
have problems on machines with only 4 meg of RAM.
In the spirit of "It's not a bug, it's a feature!", the complexity (and
populations!) of three of the rooms are great enough to cause significant
slowdown on slower computers: the Generator Room, the Hazardous Materials
Storage Room (you'll know it when you experience it!), and the Main Core
* Copyright / Permissions *
Authors MAY use this level as a base to build additional levels if
appropriate (and glowing) credit is given and reference is made
specifically to this wad, especially if you use any of my original
You may distribute this file in any FREE electronic format (BBS,
Diskette, etc) as long as you include this file, with no modifications.
If ANY charges whatsoever are made (including so-called distribution
charges by shareware vendors, and for CD wad collections) you MUST
request permission BEFOREHAND. Hey! I spent 250 hours on this! Usually
I will request a free copy of the product in return for permission.
* Where to get this WAD *
FTP sites: ftp://ftp.cdrom.com/pub/idgames
WWW sites: http://www.cdrom.com/pub/idgames
Check out my Deathmatch level IMPERIAL.WAD. A small wad where the
frags are fast and furious! A simulated 2-story building! Try
jumping out the second floor window! Check out the WORKING soda