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Aftershock Industrial

   (5 reviews)
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Unknown date

  
This map seems incomplete in all respects. It looks and plays like the first draft of a good map. 1.5/5 -Milian

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Guest

Unknown date

  
This is dated December 1996. You fight 161 mostly weak monsters in a mostly dungeon, with a bit of techbase. It has a few issues - old-fashioned design, not much attention to texture alignment, unspectacular gameplay, stuck monsters - but the layout has a cleverly interlocking, non-linear bit at the beginning. Difficulty-wise it doesn't even start to get going until the end, and even then it's no Alien Vendetta.

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Unknown date

  
an avrig doom2 shotgun wad

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  • File Reviews

    • By Pepo · Posted
      thank god Underhalls was the map that followed this mod as that level was able to remind me what actually competent level design looks like.
    • By Walter confetti · Posted
      Not that bad, even kind of interesting find the secrets in the map! But yeah, that switches jungle is a awful choice really.
    • By Walter confetti · Posted
      A basic and nice looking showroom type of map where monsters are trapped inside glass prisons, no exit and no way to play this with any modern source Port like DSDA-Doom and GZDoom, but works really well in Crispy Doom. It was a pleasant experience.
    • By Walter confetti · Posted
      Conceptually not bad, it's a pretty imposing tower with some decent lighting, but no ammo at all despite having the guns and a VERY obscure way to rise up the floor in the lava pit? That's a big downer. But overall, it's ok.
    • By eanasir · Posted
      Well, the map is pretty basic. The map is quite challenging, with there being 0 ammo pickups (excluding the backpack) outside of the starting room. There are also nazis for some reason. I will give it 2 stars only because this really wasn't meant to be played to be enjoyed, but rather just a example of how to build a map in DEU.
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