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of Game katy

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rodster

  
Not a bad map actually. It just needs some proper door textures, because otherwise you will be stuck in the 2nd room or even in the library and a proper exit switch. Since the actual exit is at the starting area; this could be meant as a joke wad. I'll give 2/5.

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Guest

Unknown date

  
I'd rather put my dick through a paper shredder and cook it into an omelet than play this again. 0/5

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Guest

Unknown date

  
KATY PERRY - this was fun, i iddt'd for the library. I'm guessing it was a joke by the author to not put an exit in the final room, since you can exit in the start room, and there's no way back to the start room.

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Guest

Unknown date

  
The first three enemies are two Cyberdemons and a Arch-Vile. The first weapon you get is a BFG9000 (aside from the pistol, of course). You get the red and blue keys immeadiately but can't go farther in the level because you need a yellow key for a door that doesn't exist where it should be. This WAD was of poor design. Sorry. --Zell_1388

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DoomTheRobot

Unknown date

  
Just Awful. You can't exit, BUT if you turn around and press use You'll exit. Pointless. Avoid. Also i did a video about it. http://www.youtube.c om/watch?v=5ZWIIl7Zw WI&feature=youtu.be 1/5 - DoomGeek101

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Guest

Unknown date

  
Excellent wad, I turned around 180 degrees from the start position and hit the exit button! Very exciting.

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Guest

Unknown date

  
"of Game katy" eh. This is dated September 1996, and it's not very good. It relies on you finding an unmarked secret door near the start in order to get the yellow key, otherwise you're stuck in the second room. Even if you know this, the level is still unfinishable - the exit switch hasn't been tagged as a switch! You can press it 'til doomsday and nothing happens. Awful map.

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  • File Reviews

    • By NuMetalManiak · Posted
      from a mechanical perspective, this is pretty fucking good. the idea of escaping a torturous prison area by punching your way through makes a whole lot of sense. the big slaughter room is pretty good mechanics wise, especially with the conveyor, the tower controls, and the pickaxe secret. for some reason when a monster telefrags the baron by entering the machine, he somehow manages to survive the barrel teleport for some dumb reason. the escape route out of the castle is admirable, and there's even a dead body to shoot to actually get a secret along the way. the murky gray water with friction is nice.   but from a gameplay perspective, other than the berserk punching at the beginning, this one doesn't offer much to be honest. it's got good ideas but the combat is meh.
    • By Shreddy Krueger · Posted
      My new favourite set of 32 maps. Definitely the best MegaWAD that Skillsaw has ever made, destroying Valiant. Lots of unexpectedly cool ideas can be found within these solid maps. From the very first level with the neon "Wolf Warp" you know that you're in for a real treat. "Leave your Sol Behind" also blew me away with the whole space ship travel gimmick.   In terms of difficulty: I was playing with Project Brutality on its equivalent of Hurt Me Plenty, so that amped up the difficulty considerably. A couple areas really constrict you for ammo, and according to Skillsaw that was supposed to be a main feature of the WAD but was dropped for a majority of the maps. Occasionally you encounter some slaughter-like areas and maps but nothing that got bland or seemed like a crutch for bad level design. You will face a considerable number of Cyberdemons and Spider Masterminds, which is par-for-the-course when it comes to custom Doom maps.   In my opinon, some guest maps sucked (Nectar Flow) while others fit very well (Culture Shock, Acerols-Orion). Maybe some could say that the second episode did start to blend slightly together from level to level due to the visuals, but I would also say that the second episode had the best content for the MegaWad.   So all in all I'd definitely recommend this Wad to anyone who plays Doom and is looking for a beacon in Doom map design.
    • By amackert · Posted
      I made the mistake of putting this on UV for my first playthrough. Oops. It was insanely brutal and I didn't have a lot of fun with it. However, after checking out the readme, as suggested I went back for another run on HMP. It's impressive to see the huge difference in difficulty and I appreciate the effort in differentiating the various skill level choices. I definitely recommend new players play it on HMP or lower, that way you can really appreciate the excellent architecture and interesting color scheme, as well as that soothing DKC music that makes for a unique vibe. 4/5 for a HMP playthrough. The only thing lacking here is the amount of maps, and that's OK. I'd just love to see more in this style.   Rating when played on UV: 2/5. For extreme masochists only.
    • By Gato606 · Posted
      It's a very impressive megawad with a nice themed ancient Egypt atmosphere, with very nice choosing of textures to contribute to that theme, very nice architecture and impressive (and very risky) twist on the story going from ancient Egypt to alien spaceships, without using hi-pitched colors like in Ancient Aliens. Also, very tough megawad, if you're masochist enough, you can play it with Complex Doom and add LCA for more doses of pain.
    • By whirledtsar · Posted
      It's okay. Quite easy due to the abundance of artifacts, mana, & health. The level design is fine, nothing special. The only truly bad part was the unmarked puzzle bookcases, forcing you to wallhump the entire library as a last resort. Otherwise it's pretty simple stuff, running around finding keys and smashing monsters. The texturing and lighting aren't fantastic but aren't noticeably bad either. The only glaring issue is that many windows just show a wall textured with the sky texture rather than an area with a sky ceiling. Yet there are perfectly normal outdoor areas. Perhaps the author only figured it out skies halfway through development? Anyways, this is worth your time if you want an hour or two of simple Hexen fun.
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