Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Enigma Town, Version 1.0

   (3 reviews)
Sign in to follow this  

Guest

About This File

If you are tired of complete the 32 levels of Doom II and you finished R.J.G. Stark Base. then you have been trained for this. The new argument?: The big explosion of the Magna Reactor in R.J.G. Stark Base opens a hole in the timeline. And you fall on it..... Your eyes lights up, wandered because you are live, the first thing you do is to talk via radio to the Doom Team, The commander recognize you, WOW..., You are in 1999, 3 years... You walk and look around: Former R.J.G. Stark Base is now a small city in middle of radioactive desert, everything seems different, Barons of Hells are extinct, CyberDemons and Spider Mastermind are discontinued forever. Everything is new technology: The powerful Golden Walker, The new plasma fire gun, with a little wide range, the BFG10000, now toasts the enemy, and an UAC supersecret weapon system. Oh no, your signal has been intercepted, you are discovered, you must escape!!!, if you try to go to radioactive desert you surely will die. The only way is to touch the four Sacred Gems in the city in order to activate the Mystical Transportator somewhere. It's no easy, but you're ... you! So, once again, can get stuck off?


User Feedback

Create an account or sign in to leave a review

You need to be a member in order to leave a review

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

Guest

Unknown date

  
Strange and wierd. Pretty fun to play though.

Share this review


Link to review
Guest

Unknown date

  
Not bad for a 1996 level, decent detail, plenty of Mortal Kombat samples. Ah, the glory days of the internets... :-p 4/5

Share this review


Link to review
  • File Reviews

    • By Doge Sword · Posted
      this is a mockery of two of the best wads of all time.  on top of that gameplay sucks.  don't get it for your sake.
    • By leodoom85 · Posted
      Another solid mapset that captures the PSX version feel perfectly. Maps comes in all flavors, from techbases and urban areas to the menacing void and, of course, HELL and also has some unexpected secrets which you might play it to see. Of course, I absolutely love the PSX version of Doom and this one is no exception. Gameplay speaking, it's pretty balanced and thought out nicely...with ambushes, good monster placement and really nasty traps which you must avoid it at all costs. One thing that will help you a lot is the addition of a new weapon...seriously, that thing is powerful...check it out and try. Maps have a nice look that helps you to be inmersed in the atmosphere and coupled with the music, it's much better.   Great recommendation, give it a try and you'll have a fun time.
    • By leodoom85 · Posted
      Since I tested the map, I can say that playing it again it still surprises me the amount of effort and detail of the gameplay used, like a lot of portals, clever effects like the one used before you pick up the yellow key saying nope and many nice references including a special secret. Gameplay itself for combat is pretty straightforward with some nasty stuff for you in the Nightmare difficulty. Try that out by all means. Really solid stuff which I totally recommend you folks and play it.
    • By elend · Posted
      When first reading this wad's description I thought this will be a 1994 style map, where someone just tried to recreate his office building to shoot up his colleages. Boy, was I wrong!   Going Down emerged as one of my favourite megawads so far, with its very clever use of small to medium map space and interesting gameplay mechanics in every single map. The first couple of maps start innocent enough, but soon you will find yourself navigating literal crawl spaces, thinking about use of space and / or slight puzzle mechanics just before being thrown into hell itself and fighting for your life. Going Down is designed as a literal descent into hell, which was the most beautifully realized aspect of it. How every map slightly changes into a more and more hellish theme is just great, great design work. Even though the later maps delve into slaughter territory I must admit that I still quite enjoyed it. Actually this was the first time I enjoyed being slaugthered and figuring out how to approach the map.   Going Down is simply an amazing piece of work, oozing quality from start to finish and rewarding the player with incredible elevator music inbetween. A must play.
×