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30 Levels

   (18 reviews)
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About This File

After destroying the big boss in doom2, you settled down for some r&r, when, suddenly, the cold dead faces of the undead greeted you as you transported in. Realizing the drill, you grabbed your sidearm and wished for some better armament. As you fight your way from station to station you realize that overthrowing the big boss has let different factions in hell struggle for power. You have a bad feeling about who is winning that struggle to rule in hell. Your apprehensions are confirmed as you look up into the sky and realize that you must fight your way through a hell dominated by the damned followers of Corporal Schickelgruber the GodKing. In the middle of this psychopathic hell you may find yourself fighting to save the monuments of mans early ventures into space from demonspawn monsters from hell in the two secret levels. Eventually, you make it through that disgusting hell filled with the dark fantasies of one of history's worst psychopaths and enter a hell dominated by an unfamiliar red volcanic sky. There, you fight your way through a landscape dominated by peculiar cubes rising from the various terrain until you reach the central crossroads of hades where you must fight the current master of hades.


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Doomkid

  
The whole "every map starts in the same spot" thing is kinda cool for continuity and wasn't seen much back then, but these maps are just so generic..

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Unknown date

  
Should really be in "megawads", because it's a complete replacement. The reviews above are particularly bad; the last one offends me most of all because it is weak and spineless. The levels themselves are like the novel you tried to write when you were 16; they generally make sense, but there's no creative spark. Levels 31 and 32 are quite good as exhibition halls, although Doom is the wrong engine for this kind of thing.

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Unknown date

  
This is OK on the whole, with some nice maps together with some less inspired creations.

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Unknown date

  
You can put how many enemies you want, but tell me how you can kill them without ammos. Very difficult, but also boring as far as it is very ripetitive: L1=L2=L3=L4 etc

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Unknown date

  
These maps are not playable at pistol starts.

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Guest

Unknown date

  
Sucks really bad

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Guest

Unknown date

  
bad... too bad...

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Unknown date

  
I don't agree with previous votes, this is not a good wad. Few maps r original... btw map31 and 32 textures must take a lot of space... Gave it 2 stars, because it has 32 levels.

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Unknown date

  
Probably the best megawad ever created. The author's other works seem to mostly comprise of wads in the x-rated directory. Quality is ensured. You might as well start playing the wad from map 12 on, to see the best sky texture ever made. -Lupinx-Kassman

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Unknown date

  
I gave up playing in first level, when a long crusher in hallway killed me. Not worth of playing it again. 1/5

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Unknown date

  
thair not the BEST levels i have ever played but cumon you cant be so picky out of all the wads out thair 80% of them are going to have some problem with them gameplay,level dezine,detail if pepole would just lern to try and have fun with them dispite thair problems it wood made doom a mutch funner game 4/5

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  • File Reviews

    • By guitardz · Posted
      Some very cool techbases with a nice texture set and pallette.  The music is pretty epic.  And it all runs in vanilla! (Or so it is said, I played it in GZDoom)
    • By Philnemba · Posted
      I honestly can't believe that this whole megawad is 100% vanilla compatible and its only the first of THREE episodic megawads! Esselfortium and her team of creative energetic mappers has done an amazing job from the unique texture set, the music, the maps & even the tweaked color palette that fits the mood of the whole thing.    100% highly recommended! 5/5 
    • By Erick · Posted
      A pretty straightforward map to run through, packing in tons of enemies in rooms both big and small. Most of the monsters you'll be killing are E1 monsters such as Zombiemen and Imps, so while there isn't much in monster variety, there are plenty of ways to get them to fight each other which I like. It might be better to try and get as many monsters to start attacking at the same time since once you get the Chaingun, not even the groups of Spectres are much of a threat. Overall though, the map is still fun to blast through if you just want to kill tons of monsters in packs.
    • By NuMetalManiak · Posted
      this is a strange wad, with assets similar to Darkest Hour and other Star Wars-themed wads, many of the maps focus on small killings, as most of the maps are actually small. Pinchy's finale sure makes this worth it. oh yeah, quite a few custom stuff was done. the flamethrower marines were quite annoying, while other monsters gained multiple attacks, new ones, it's all so zany. the maps are pretty well done overall and this is worth a try.
    • By Doomkid · Posted
      Okay, I get it, it's a megawad mainly for speedrunners who are intricately familiar with the mechanics of the game down to the nitty-gritty. A series of challenges/obstacles that, for the most part, seem to be possible but are generally ludicrous (and sometimes outright laughable, in a good way).   This was is not a "pile of junk" as a few have said however it's really, really lacking in a lot of ways. I get that the wad is meant to have a fun-and-not-serious tone despite it's overall extreme difficulty but the texturing looks like the insides of a toilet bowl after a Taco Bell buffet. Seriously, these maps are jealous of how beautiful and futuristic maps like UAC_DEAD look. The DWANGO series looks like fucking Ancient Aliens compared to this.   The MIDIs are lighthearted, silly and fun, which adds a layer of appeal for me personally. I loved seeing Patrick Stewart at the intermission too, rofl   I had some fun with this IDCLEVing through the whole wad and giving each map a try or 2 before moving on to the next but I seriously doubt I'll ever be back. The same idea with better texturing and overall taking itself just a tiny bit more seriously would warrant a higher rating. Ass-ugly texturing, silly MIDIs and a silly titlepic/interpic are fun in their own right so don't take me the wrong way but a lot of it crossed into "looks like the authors gave 0 fucks" category and I just have to take points away for that.   Also,   lol wtf is this bullshit is this a terrywad or somethin i mean jeeeezus   Overall, this is worth a peek just for some fun but unless you're a highly skilled speedrunner that also doesn't mind looking into a crapchute map after map, this probably doesn't really have much for you.
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