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30 Levels

   (18 reviews)
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About This File

After destroying the big boss in doom2, you settled down for some r&r, when, suddenly, the cold dead faces of the undead greeted you as you transported in. Realizing the drill, you grabbed your sidearm and wished for some better armament. As you fight your way from station to station you realize that overthrowing the big boss has let different factions in hell struggle for power. You have a bad feeling about who is winning that struggle to rule in hell. Your apprehensions are confirmed as you look up into the sky and realize that you must fight your way through a hell dominated by the damned followers of Corporal Schickelgruber the GodKing. In the middle of this psychopathic hell you may find yourself fighting to save the monuments of mans early ventures into space from demonspawn monsters from hell in the two secret levels. Eventually, you make it through that disgusting hell filled with the dark fantasies of one of history's worst psychopaths and enter a hell dominated by an unfamiliar red volcanic sky. There, you fight your way through a landscape dominated by peculiar cubes rising from the various terrain until you reach the central crossroads of hades where you must fight the current master of hades.


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Doomkid

  
The whole "every map starts in the same spot" thing is kinda cool for continuity and wasn't seen much back then, but these maps are just so generic..

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Unknown date

  
Should really be in "megawads", because it's a complete replacement. The reviews above are particularly bad; the last one offends me most of all because it is weak and spineless. The levels themselves are like the novel you tried to write when you were 16; they generally make sense, but there's no creative spark. Levels 31 and 32 are quite good as exhibition halls, although Doom is the wrong engine for this kind of thing.

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Unknown date

  
This is OK on the whole, with some nice maps together with some less inspired creations.

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Unknown date

  
You can put how many enemies you want, but tell me how you can kill them without ammos. Very difficult, but also boring as far as it is very ripetitive: L1=L2=L3=L4 etc

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Unknown date

  
These maps are not playable at pistol starts.

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Unknown date

  
Sucks really bad

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Unknown date

  
bad... too bad...

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Unknown date

  
I don't agree with previous votes, this is not a good wad. Few maps r original... btw map31 and 32 textures must take a lot of space... Gave it 2 stars, because it has 32 levels.

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Unknown date

  
Probably the best megawad ever created. The author's other works seem to mostly comprise of wads in the x-rated directory. Quality is ensured. You might as well start playing the wad from map 12 on, to see the best sky texture ever made. -Lupinx-Kassman

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Unknown date

  
I gave up playing in first level, when a long crusher in hallway killed me. Not worth of playing it again. 1/5

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Unknown date

  
thair not the BEST levels i have ever played but cumon you cant be so picky out of all the wads out thair 80% of them are going to have some problem with them gameplay,level dezine,detail if pepole would just lern to try and have fun with them dispite thair problems it wood made doom a mutch funner game 4/5

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  • File Reviews

    • By yourusernamee · Posted
      loved all of it except map20. that map sucked the life out of me. really great stuff all around.
    • By Gato606 · Posted
      It's a nice wad overall, nice map design, textures and monster placement, enjoyed playing on D-Touch (GZDoom1.8) with Dude4th weapon mod.  My only complain would be the secrets, they have very few to no clues about their position.  There was a problem on E3M5 on the secrets around the squared starting room with stairs, the wall closes and let me stuck inside, had to use idclip to get out from those secret rooms.
    • By amackert · Posted
      I recently played through this continuously twice on UV. Overall I feel this is an expertly crafted WAD from start to finish. Beautiful scenery, great soundtrack, and intense gameplay. Maybe a little too intense sometimes, and with that it's probably not a WAD I'll recommend to newbies. If less experienced players absolutely have to try it, I suggest playing on the lower difficulty modes as the included readme suggests. Describing the later maps of this WAD as "brutal" on UV is an understatement to say the least.
    • By galileo31dos01 · Posted
      Done with these settings:   - GLBoom+ 2.5.1.4. - Ultra-Violence. - Pistol starts. - Saves every 10 minutes or no saving.   This is a funny memewad of concepts and tricks from the Boom engine. It's anything alike classic conventional Doom gameplay, ergo the chosen compatibility, and brings a specific gimmick in a satirical form for each map. Aesthetics are part of the idea too, by way of monotextured layouts of the simplest geometry, such as to find out which sector/linedef has an action, and mostly grey and brown as the predetermined colours, with a bit of green and red bricks in some levels. Besides, skies made of one resized texture, and music from TV series and movies, the ideal recipe for an experience in Doom one doesn't opt for everyday.    Concept-wise, it's much appreciable to experience each map on its own, even more when the idea of carryovers will only block your progress in survival maps: better leave in bad shape and restart freshly than carry less than 15 hit points and be eternally murdered by former human ambushes. This example is one of Pinchy's numerous parodies of unconventional/inconvenient situations we've all been through in Doom. Humping walls to find progress like in primitive maps, having the screen constantly tinted because of pickups, being harassed by incoming projectiles from monsters out of your FOV, that fear of eating your own splash damage because the door can close at any moment, these are just a few of the most hilarious cases I've seen here. It wouldn't be bad to say not all of the gimmicks were clear enough to me, still don't know what's the meme in map 13. Same in some of the later maps, they seemed to have less ridiculous and more serious content, or at least not something different from earlier maps, but if anything I support that seemingly passion for zombiemen hordes, which held up my enjoyment most of the time. Funnily enough, it wasn't until the very last map that I laughed out loud at doomguy's surroundings, and there was nothing else than THE END messages under a sky in fireblu. Guess I couldn't hold my laugh for too long.   Secret-wise, it's interesting to me that in a wad of this category the only existing secrets serve as a combination of the gimmick in question and helpful extras for survival. The second map's way to hide secret sectors is quite funny indeed. As for favourite maps, I found the concepts in map 02, 04, 07, 09 and 15 to entertain me more, last one because it tickled my fancy for exploration. Some of the rest like 05, 07, 11 and 14 woke my other feelings, not only they made me laugh but also feel tense, those imps and troopers could not beat me!... not more than twice...   Overall, even if not all of the maps made sense, or had strange concepts I didn't understand, the point was to laugh, and I believe that was achieved here. Because laughter is good for the organism, check this out. My rate is 7/10. 
    • By whirledtsar · Posted
      Not too shabby. Very intricate level with halls & rooms to explore taking up almost every square inch of the castle. You do have to look through pretty much the whole place to find the necessary keys, but you'll have fun in the process. Most of the gameplay is pretty simple run & gunning of mooks but there are a couple neat traps, like the teleporting/telefragging area and the exit. Despite the large and labyrinthine design of the level, it doesn't get boring or easy to get lost in due to the abundance of landmarks (mainly sector furniture) and high interconnectedness. Texture alignment is quite bad, but oh well. There are some replaced sounds which are a bit odd but not bad, which kind of encapsulates the whole wad.
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