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30 Levels

   (18 reviews)
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About This File

After destroying the big boss in doom2, you settled down for some r&r, when, suddenly, the cold dead faces of the undead greeted you as you transported in. Realizing the drill, you grabbed your sidearm and wished for some better armament. As you fight your way from station to station you realize that overthrowing the big boss has let different factions in hell struggle for power. You have a bad feeling about who is winning that struggle to rule in hell. Your apprehensions are confirmed as you look up into the sky and realize that you must fight your way through a hell dominated by the damned followers of Corporal Schickelgruber the GodKing. In the middle of this psychopathic hell you may find yourself fighting to save the monuments of mans early ventures into space from demonspawn monsters from hell in the two secret levels. Eventually, you make it through that disgusting hell filled with the dark fantasies of one of history's worst psychopaths and enter a hell dominated by an unfamiliar red volcanic sky. There, you fight your way through a landscape dominated by peculiar cubes rising from the various terrain until you reach the central crossroads of hades where you must fight the current master of hades.


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Doomkid

  
The whole "every map starts in the same spot" thing is kinda cool for continuity and wasn't seen much back then, but these maps are just so generic..

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Unknown date

  
Should really be in "megawads", because it's a complete replacement. The reviews above are particularly bad; the last one offends me most of all because it is weak and spineless. The levels themselves are like the novel you tried to write when you were 16; they generally make sense, but there's no creative spark. Levels 31 and 32 are quite good as exhibition halls, although Doom is the wrong engine for this kind of thing.

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Unknown date

  
This is OK on the whole, with some nice maps together with some less inspired creations.

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Unknown date

  
You can put how many enemies you want, but tell me how you can kill them without ammos. Very difficult, but also boring as far as it is very ripetitive: L1=L2=L3=L4 etc

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Unknown date

  
These maps are not playable at pistol starts.

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Guest

Unknown date

  
Sucks really bad

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Unknown date

  
bad... too bad...

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Unknown date

  
I don't agree with previous votes, this is not a good wad. Few maps r original... btw map31 and 32 textures must take a lot of space... Gave it 2 stars, because it has 32 levels.

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Unknown date

  
Probably the best megawad ever created. The author's other works seem to mostly comprise of wads in the x-rated directory. Quality is ensured. You might as well start playing the wad from map 12 on, to see the best sky texture ever made. -Lupinx-Kassman

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Unknown date

  
I gave up playing in first level, when a long crusher in hallway killed me. Not worth of playing it again. 1/5

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Unknown date

  
thair not the BEST levels i have ever played but cumon you cant be so picky out of all the wads out thair 80% of them are going to have some problem with them gameplay,level dezine,detail if pepole would just lern to try and have fun with them dispite thair problems it wood made doom a mutch funner game 4/5

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  • File Reviews

    • By Darman Macray · Posted
      These levels are short, sweet, and pack a lot of punch. Complete with a humorous end-text-screen containing a healthy dose of silly shock-humor, this a masterful triumph of Heretic map-making, and most certainly a must-play wad.
    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
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