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Abiosis!

   (8 reviews)
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About This File

A three level wad combo for Doom2.


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Unknown date

  
balls

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Guest

Unknown date

  
Icon of sin in level 2???? Shit...Baa..

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Guest

Unknown date

  
I had to use an editor to fix several errors in these maps and yet I was still unable to finish the third map because it gave me a serious mental disorder.

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Unknown date

  
bleh ...

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Unknown date

  
I had mixed feelings about this one. Gameplay is quite ok. The maps are very unlinear which was confusing sometimes. The rooms and areas are quite large and un-detailed. Map 03 has some serious errors like missing textures, unintended traps and a sector error. Plus, I didn't find a way out of it. So, there are much better wads after all and you surely won't miss anything, if you don't download this one. 1.5/5 -Milian

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Unknown date

  
It's OK, and unjust maligned by the above comments. All the maps are fully playable and exitable, and I didn't spot any serious errors (there's a visual glitch on map01 that looks a bit odd, but not much else), so maybe what Milian is referring to are port errors. My main complaint is that the maps offer little in the way of a challenge - there's no shortage of health or ammo, and the monsters pose an inadequate threat. Overall, it's genuinely "average".

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Unknown date

  
After a debug phase, particulary the weird bug of the final room, I enjoyed it enough to decide to release it at DLW. What should remain is that it's very linear, and predictable. Thus, the pleasure to play was there, and I enjoyed the very simple but efficient architecture and the lighting effects. Billy had surely pleasure to do it, but didn't worry about details. It deserves to have 3 stars (I give 5 to balance) - Jive

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  • File Reviews

    • By Nems · Posted
      Aside from a couple of stinkers (I'm looking at you, maps 20 and 33), this was a pretty fun and challenging map set to play through. For the time limit imposed in order to make these maps, they're of pretty nice quality, I think. While I wasn't the biggest fan of the (in my opinion) overusage of Arch-Viles and Revenants, it was still a fair challenge.
    • By Classicgamer6 · Posted
      Disregard earlier review server error caused me to download the incorrect file. So what do I like? The textures combined with the sharp lighting contrast between heavy dark and rather bright areas. What I don't like is the rather empty feeling level with large rooms and corridors filled with medium tier enemies on Ultra Violence, i.e cacodemons and hellknights, while only given a shotgun and chaingun. The issue with this is that encounters become more tedious than dangerous. I would add a super shotgun or spread out the medium tier enemy placement. The levelĀ detailing leaves a lot to be desired with the large empty grey rooms/corridors reminding me more of Half-Life than Doom. With some more detailingĀ and better monster/weapon placement I would rank this higher but as it stands this level leaves a lot to be desired.
    • By CountArchvile · Posted
      ''Build Time:3 Months'' Sure Terrence
    • By CountArchvile · Posted
      the map looks good visually but what does the have to do with doom 64? and how do I kill an archvile with a pistol? and a cyberdemon with a chain gun?
    • By CountArchvile · Posted
      this was the most immersive and chilling wad I've ever played
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