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rr levels release 01 as rrd201.zip

   (4 reviews)
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About This File

Six new levels from scratch PLUS a level from the outline presented in the book "Tricks of the Doom Programming Gurus".

I have tried to create a blend of technical design, game play, and interesting challenges. The balance point of difficulty and power-ups was meant to make the levels playable. It is possible to play even on difficulty level "Hurt me plenty" without the codes -- but you either have to know what's coming up next or save a lot.

I have never played co-op or deathmatch -- from the pwads I have seen -- these will probably not be very good for either application. They were originally intended to be played as individual levels -- so if they are played in sequence you may notice an overabundance of power-ups, weapons, and ammo -- but that should not be a problem -- just pick up enough of what you need to make it interesting. (HECK, THE MONSTERS NEVER RUN OUT OF AMMO!)

It will run on Doom2 1.666 or 1.9. Not for the inexperienced player -- you need to know the tricks of Doom play, how to use the map, and (maybe -- wimp) the cheat codes.

Since it is a straight patch wad replacement there is no "installation" required. Just un-zip the file, then copy to your doom directory and type:

doom2 -file rrd201.wad


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NuMetalManiak

  
this was terrifying to play because the linedef triggers on the maps were all over the place. some stupide Wolfenstein-like mazes were in it too.

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Guest

  
Confusing erratic teleports just scrape the surface. Messy all over and barely acceptable at best if you're really, really bored and it's the last wad on earth.

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Guest

  
Confusing erratic teleports just scrape the surface. Messy all over and barely acceptable at best if you're really, really bored and it's the last wad on earth.

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Unknown date

  
fuckin cool '96 puzzle/trick maps, a couple bugs though

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  • File Reviews

    • By Player Lin · Posted
      Doesn't like the layout and monster replacements, I didn't found RL until got the yellow key and found a lot of rockets, the location where RL is confusing me, and it also not fun when you get kicked down from the cliffs by Revenants, Mancubus and Archviles after the way to Blue key door, the way to the teleporter just far enough to kill you if not killed by monsters which kicked you down. Final timed puzzle room just nasty as the cyberdemon and archvile fights in the same place, not sure why make the level so big but can't make the fights with them also on bigger place too?   It's not bad level but I'm sure the frustration level is sky high, and not sure the slopes from ZDooM do anything good to this level too.
    • By Player Lin · Posted
      Normally, I don't like DooM (1 or UD) WADs because I tired shooting baddies with shotgun as most of them tend put a lot of shotgun guys/ammo and I have shot those full of shotty shit...well, this one can't escaped from that but I found author's tricky as I didn't found many of them(or they placed when I needed to use shotty), also the monster placements(with middle-tier ones) in this megawad helped too, even E1 doesn't suffers low-tier ammo-droping-fest unlike IWAD and most PWADs.   Level layouts and theme are interesting, some E3 levels just a little mazed but I feel okay, never get lost...many levels I feel plays like IWAD but better and larger, you'll found middle-tier monsters in E1 levels and it helps the gameplay, unlike the IWAD you'll have too much ammo in every level even pistol start, if you wasted too much and will out of ammo for sure(at least in UV).   All I can say about this megawad is...fun,  vanilla fun. Except E3M8, the yellow key area with platforming when all enemies + 4 cyberdemons are try to kill me and battles-of-deal-with-4-cyberdemons-or/and-other-powerful-monsters are nasty to me, on top of them, the final "BOSS"...I feel trolled...really? IoS-style?? IT'S ****ING DOOM, NOT DOOM 2 WHY USE IOS-STYLE AS FINAL BOSS?!  :P (At least there is no respawning monster cubes just annoying cyberdemons and barons...but they're still give me a lot of headaches as the battle area isn't very huge and a little cramped I think...)   But at least IDMUS11 helps me dealt with those problems all, for some reasons I feel the main theme of Power Ranger does fit DooM...don't know why but I keep switch to the theme with IDMUS11 cheat if I don't like the level's music, helps me blast through this megawad and the nasty E3M8. :P
    • By Doomkid · Posted
      Download the REAL file here (rd1.zip is NOT correct) https://www.doomworld.com/idgames/levels/doom2/megawads/d64d2   Shocked to see so many negative reviews. I had an absolute blast with this one, and I'm not sure what Nems was talking about with the Boom stuff as this runs in Doom2.exe with no trouble. In fact, there is a TON of impressive vanilla stuff going on here. I guess it was so well done that it tricked him.   This deserves a high score. It's a lot of fun.
    • By Rimantas · Posted
      It definitely makes Doom look darker, but also slightly changes colors (it reminds me PSX Doom). I prefer original Doom colors and miss how it looked on CRT (almost same colors as with modern monitors, but less brightness and maybe more contrast).
    • By Hypпotiк · Posted
      Great spirit/item placements, and also nice trap placements. Textures are georgeous and scream "1980's sci-fi action movie".
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