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rr levels release 01 as rrd201.zip

   (4 reviews)
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About This File

Six new levels from scratch PLUS a level from the outline presented in the book "Tricks of the Doom Programming Gurus".

I have tried to create a blend of technical design, game play, and interesting challenges. The balance point of difficulty and power-ups was meant to make the levels playable. It is possible to play even on difficulty level "Hurt me plenty" without the codes -- but you either have to know what's coming up next or save a lot.

I have never played co-op or deathmatch -- from the pwads I have seen -- these will probably not be very good for either application. They were originally intended to be played as individual levels -- so if they are played in sequence you may notice an overabundance of power-ups, weapons, and ammo -- but that should not be a problem -- just pick up enough of what you need to make it interesting. (HECK, THE MONSTERS NEVER RUN OUT OF AMMO!)

It will run on Doom2 1.666 or 1.9. Not for the inexperienced player -- you need to know the tricks of Doom play, how to use the map, and (maybe -- wimp) the cheat codes.

Since it is a straight patch wad replacement there is no "installation" required. Just un-zip the file, then copy to your doom directory and type:

doom2 -file rrd201.wad


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NuMetalManiak

  
this was terrifying to play because the linedef triggers on the maps were all over the place. some stupide Wolfenstein-like mazes were in it too.

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Guest

  
Confusing erratic teleports just scrape the surface. Messy all over and barely acceptable at best if you're really, really bored and it's the last wad on earth.

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Guest

  
Confusing erratic teleports just scrape the surface. Messy all over and barely acceptable at best if you're really, really bored and it's the last wad on earth.

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Unknown date

  
fuckin cool '96 puzzle/trick maps, a couple bugs though

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  • File Reviews

    • By Walter confetti · Posted
      A really frantic and fun DM map with pretty neat stuff like invisible pillar in the middle of the arena, doesn't have anything to do with the title but the level can become a BFG spamming fest soon, especially with bots. Less fun in SP but the arch-ville+bunch of nazi combo is a nice feat.
    • By Fireseth · Posted
      Only six enemies (played on UV) and no working exit. Other than that, it is a pretty detailed map for 1995. I enjoyed the general design and the poisonous vats of acid. Very cool, but not practical for good gameplay.   EDIT: Just discovered this is a ideally a DM wad… haha, for that purpose, it seems good. My original rating was 2/5, will change it now.
    • By CravenCoyote · Posted
      Lots of traps and monster closets. Some switches are activated by shooting but there's nothing to really tell you about this because they look the same as other switches.   Texturing is good and enemy placement proved rather difficult at times. There aren't may health pickups on UV so it was a fight to get through.
    • By costadevale · Posted
      It's pretty good for 1994. If you don't mind having no health items at all (except in a few maps) and the outrageous amounts of cyberdemons per map, you should give it a try. It's pretty challenging and I like it. E2M3 is a bit 'eh...' though.
    • By entropy122 · Posted
      What the actual f*ck is this map. I love having 4 rockets, a shit ton of bullets and like 10 shotgun shells to take out a revenant, and whatever was in that cage. Doesn't look too bad, maybe this negativity is cus im no expert, also rather unskilled at the game?
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