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Run for ever

   (7 reviews)
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About This File

1 level WAD.

I use a P120 machine, so I imagine some areas may run slowly on a underpowered machine.


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Guest

Unknown date

  
This is a medium-sized level with about 250 mostly weak monsters and lots of sounds from Quake. It's dull and bland; the layout is blocky and samey, with corridors aligned in a grid pattern, and the monsters are placed routinely, behind every corner. Once you grab the super shotgun the level becomes almost like a chore. Everything is dank-looking and the architecture is simple, but then again it is ten years old. It's not awful or offensive, just dull.

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Unknown date

  
Another classic by this author, the gameplay really shines when using -fast, there's lots of hitscanners and the ammo is -just- right. Suspenseful crate maze ftw. 4*

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Unknown date

  
This is a lot of fun, although a bit frustrating in a couple of areas.

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Unknown date

  
This map is quite well done. It's looking good and gameplay is tight. You're confronted with weak to hard monsters while you're limited to weaker weapons only, plus there's no armor in this map. In some areas, I literally saved the game after every kill, because there were monsters waiting around every corner. The only problem is, because of the limited choice of weapons, the gameplay tends to become monotonous a bit after a while, since this is a quite large map. 3.5/5 -Milian

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  • File Reviews

    • By tempdecal.wad · Posted
      It's bad because it's hard.
    • By StevenC21 · Posted
      Umm... this isnt Doom 64? Or even remotely related to it?   In addition, its a shitty wad. You are expected to fight 2 arch-viles with a pistol, and then a cyberdemon witha  chaingun in an enclosed space.
    • By Nems · Posted
      Should have been called "Doom 64 for Boom".   I really wanted to like this more. I mean, I do like it but I feel like the gripes I have regarding it just bring my overall rating for it down too much.   It was interesting to see how, at first, the authors recreated the Doom 64 levels in Doom 2 with just vanilla assets. You can still see some of that in the Boom levels like how revenants and arch-viles are used in place of where traps where. That was an interesting touch and I liked that.   As I got further into it though and more of the Boom tricks were used my thoughts wandered from "hey this is a nice vanilla interpretation" to "man I could be playing Doom 64 EX or Doom 64 Retribution". I really wish they would have stuck with vanilla constraints for this reinterpretation. I would have liked to see how they would have handed nightmare monster placement (would a nightmare imp be worth two imps or three, for example). I feel like using Boom and DeHacked cheapened the experience, like they were trying to replicate Doom 64 as close as possible rather than doing a vanilla Doom (2) interpretation.   Additionally, map 30 can fuck right the hell off with that puzzle bullshit.   Anyway, if you don't mind any of the complaints I made, you'll likely have fun with this. I got some fun out of this as well but to me it feels like it's trying to be exactly like Doom 64 rather than simply a vanilla Doom 2 interpretation of Doom 64. In trying to be exactly like Doom 64, it just makes me want to play that more than this.
    • By Marlamir · Posted
      Pretty good. The combat was fun and design wasn't bad at all.
    • By Meril · Posted
      Despite its age, nice details and well designed. Way how blue key is hidden is really clever. But map is dark and cramped. Enemies are only imps and hitscanners.
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